"What kind of system does a Real Man use to resolve tasks in the game? In theory, a Real Man could use any task resolution system he liked. Back in the days when adventures consisted solely of 10-foot-square rooms occupied by 50-foot-long dragons, this was of course moot. The only task resolution systems that mattered were the attack roll (see "Real Gaming" above) and the saving throw. Your typical Real Man knew the class attack matrices in the 1st Edition D&D Dungeon Master's Guide by heart, and exactly where the breakpoints were for optimal dual-classing. (Back then, classes were REAL classes. Every cleric was the same as every other cleric, every fighter was the same as every other fighter, and so on. This made it very easy to create new characters after your original ones got killed. These days, you can spend more time creating new characters than actually gaming.)"Akrasia said:In a very attenuated way, perhaps. It uses the d20 + modifies = beat the DC (or in C&C, TN) to succeed system.
But it has NO feats, no skills, a combat system without AoOs and 5-foot steps, no prestige classes, etc.
My impression is that it is what the Basic and Expert DnD rules would have looked like, had they used the d20 mechanic (roll high) to resolve everything, and had many more classes (and no "race classes").
-- from a web page somewhere