d20 Cthulhu: Where is Star Spawn of Cthulhu

Shin Okada

Explorer
Recently, I got a copy of d20 Cthulhu. Unfortunately, there is no stats for Star Spawn of Cthulhu there. I have heard that English edition do not contain those stats either. Which supplement contain this creature?
 

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Shin Okada said:
Recently, I got a copy of d20 Cthulhu. Unfortunately, there is no stats for Star Spawn of Cthulhu there. I have heard that English edition do not contain those stats either. Which supplement contain this creature?

There used to be a preview on WotC's site of creatures from d20 CoC which contained the Star Spawn of Cthulhu stats cut from the book, but WotC's license with Chaosium to produce d20 Call of Cthulhu ended last month and the Cthulhu section on the WotC Web site was taken down as part of that agreement.
 

jaerdaph said:
There used to be a preview on WotC's site of creatures from d20 CoC which contained the Star Spawn of Cthulhu stats cut from the book, but WotC's license with Chaosium to produce d20 Call of Cthulhu ended last month and the Cthulhu section on the WotC Web site was taken down as part of that agreement.

Yog-Sothoth is the gateway...:)

A number of WotC's old forum members moved there, and I believe
Paul of Cthulhu (PoC for short) had saved copies of the d20Cthulhu
stuff in the downloads section of that forum.
 

MrFilthyIke said:
Yog-Sothoth is the gateway...:)

I wasn't able to find a copy over there, but after playing with the Wayback Machine I was able to grab archived stats from the WotC site:

Star-Spawn of Cthulhu
Huge Aquatic Outsider (Greater Servitor Race)
Hit Dice: 20d10+100 (210 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., swim 40 ft.
Armor Class: 22 (-2 size, +14 natural)
Attacks: 4 tentacle rakes +27 melee, 2 claws +22 melee
Damage: Tentacle rake 2d6+9 (improved critical), claw 2d4+4
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Damage reduction 20/+2, fast healing 5, improved grab, rotting constriction
Special Qualities: Spells
Saves: Fort +17, Ref +14, Will +16
Abilities: Str 28, Dex 10, Con 20, Int 21, Wis 19, Cha 10
Skills: Concentration +19, Cthulhu Mythos +15, Listen +15, Search +14, Speak Other Language (any twenty) +15, Spot +15
Feats: Blind-Fight, Expertise, Improved Critical (tentacle), Improved Initiative, Iron Will, Lightning Reflexes
Climate/Terrain: Any aquatic
Advancement: 21-32 HD (Huge); 33-60 HD (Gargantuan)
CR: 14
Sanity Loss: 1d6/1d20


They all lay in stone houses in their great city of R'lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready. . . .

-- H.P. Lovecraft, "The Call of Cthulhu"​

A star-spawn is a 20-foot-tall anthropoid creature whose head is a mass of feelers and tentacles, above which two eyes as old and cold as an ice age glare at its foes. Its body is rubbery, yet scaled, and its hands and feet end in tremendous claws. Narrow wings hang like a shroud over a star-spawn's shoulders. Wings aren't used for flight, but are deployed for swimming, much as a manta swims.

Star-spawn are lesser, younger examples of the same race from which great Cthulhu himself sprang, though even the youngest is older than humanity. Many were trapped in R'lyeh when it sank, sealed up with their high priest Cthulhu, but some avoided imprisonment. Some still live in deep trenches beneath the ocean and other drowned locales (including a few human city sewers). Others dwell among the stars, such as the entities infesting the Lake of Hali near Aldebaran.

Star-spawn might be encountered by deep-sea explorers intent on raising (or at least searching) a sunken ship or submarine. Sometimes enclaves of deep ones are found near the lairs of star-spawn -- deep ones may even worship lone star-spawn.

Star-spawn are steeped in lore, and can speak the languages of most creatures who once walked the earth in the past, as well as many of the present Earth languages spoken by humans.

Combat

Star-spawn meet most challenges they face with tentacles and claws.

Improved Grab (Ex): If a star-spawn hits an opponent smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without allowing its opponent a free attack. The star spawn uses its tentacle to hold the opponent. Assuming the victim doesn't break free on its action, the star-spawn deals 2d8+9 points of damage or use rotting constriction (see below) each round.

Rotting Constriction (Ex): Once a star-spawn has held an opponent with improved grab, it can drain a living victim of 2d4 points of Strength per round.

Spells: All star-spawn know 1d10 spells chosen from the Magic chapter. Star-spawn never lose Sanity when casting spells (since they don't have a Sanity score).
 





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