My d20 Modern Dark Tower
I just started a new d20 modern campaign based on Stephen King’s Dark Tower series. I plan to include elements from his other works such as the Shining and Cujo. I need some help though.
How should I handle the terrifying effect the LowMen have (Dark Tower 5, From a Buick 8, and Hearts of Atlantis)?
How should I decide which equipment a character can bring through a dimensional door? How about on Todash?
What do you think about adding knowledge: Ka, knowledge: demonology, and knowledge: dimensional travel?
Here is a brief history of my campaign to help you get the “flavor” I am aiming for:
The campaign is set in Callahan’s “when” near the very beginning of Wolves of the Calla Book 5 of the Dark Tower
Characters
Mark – an industrial machine builder skilled in skeet shooting
Cassandra – a rookie Detroit Police Officer who has only been on patrol for two weeks
Snake-eye Tony – a grizzled gunfighter who “jumped into” someone else’s body.
At the beginning of the first (and only) session the characters find out that they have all been have the same dreams. They dreamt of an old woman who told them to go to a certain motel and retrieve God’s Flaming Swords. A Dark Man warned them of torture for them and their family if they went to the motel.
The characters have all been friends for at least ten years. They realize that one friend is someone else. He looks the same except his eyes are different color and he has the hard look of a killer.
The Mark and Cassandra confront Snake Tony and he fights them off and flees. Eventually he returns when he realizes that he has no where to go.
The characters go to the Motel and find a run down drug den. A feral rottweiller has been trapped in the room. The characters are afraid of the cops so they leave their guns in the trunk of their car. They let the dog loose and fight it off with improvised clubs. In the room they find 3 Colt Peacemaker’s (almost they were made in another world).
Suddenly a terrifying government agent type person sets the motel on fire. The characters flee after saving a few people from the fire.
After the session the characters all dream of the same two people. The old women tells them to protect a priest named Callahan and the Dark Man is seen hiring thugs and sending them to their loved ones houses.
I just started a new d20 modern campaign based on Stephen King’s Dark Tower series. I plan to include elements from his other works such as the Shining and Cujo. I need some help though.
How should I handle the terrifying effect the LowMen have (Dark Tower 5, From a Buick 8, and Hearts of Atlantis)?
How should I decide which equipment a character can bring through a dimensional door? How about on Todash?
What do you think about adding knowledge: Ka, knowledge: demonology, and knowledge: dimensional travel?
Here is a brief history of my campaign to help you get the “flavor” I am aiming for:
The campaign is set in Callahan’s “when” near the very beginning of Wolves of the Calla Book 5 of the Dark Tower
Characters
Mark – an industrial machine builder skilled in skeet shooting
Cassandra – a rookie Detroit Police Officer who has only been on patrol for two weeks
Snake-eye Tony – a grizzled gunfighter who “jumped into” someone else’s body.
At the beginning of the first (and only) session the characters find out that they have all been have the same dreams. They dreamt of an old woman who told them to go to a certain motel and retrieve God’s Flaming Swords. A Dark Man warned them of torture for them and their family if they went to the motel.
The characters have all been friends for at least ten years. They realize that one friend is someone else. He looks the same except his eyes are different color and he has the hard look of a killer.
The Mark and Cassandra confront Snake Tony and he fights them off and flees. Eventually he returns when he realizes that he has no where to go.
The characters go to the Motel and find a run down drug den. A feral rottweiller has been trapped in the room. The characters are afraid of the cops so they leave their guns in the trunk of their car. They let the dog loose and fight it off with improvised clubs. In the room they find 3 Colt Peacemaker’s (almost they were made in another world).
Suddenly a terrifying government agent type person sets the motel on fire. The characters flee after saving a few people from the fire.
After the session the characters all dream of the same two people. The old women tells them to protect a priest named Callahan and the Dark Man is seen hiring thugs and sending them to their loved ones houses.