The_Universe
First Post
I don't know if this has been mentioned already, but I'd recommend giving Grim Tales a try for the basic rules. The spell system really lends itself well to the kind of strange, unholy magic that tends to crop up in Stephen King, especially on the Path of the Beam. Give it a look--with just a minor change, the rules for magic are VERY different from standard D&D, or even the D&D magic that's the default in Modern.
As for the doors, thinnies, and even going Todash, remember that in the Dark Tower, all things serve the beam...and the tales of Roland and his Ka-tet seem to serve the wishes of some storyteller beyond. Remember that you get to be Ka, and Ka wills as Ka wills. Have the doors open only to the wheres and whens you choose...
As for the doors, thinnies, and even going Todash, remember that in the Dark Tower, all things serve the beam...and the tales of Roland and his Ka-tet seem to serve the wishes of some storyteller beyond. Remember that you get to be Ka, and Ka wills as Ka wills. Have the doors open only to the wheres and whens you choose...
