3catcircus
Adventurer
Why Bother?
I've got plenty of Sci-Fi/Future gaming goodness now (both original versions or d20) or shortly on the way...
Sci-Fi? Traveller and T20 are available now, as is Stargate SG-1.
Muties/Post-Armageddon? Gamma World is available now (in many versions).
Tongue-in-Cheek Sci-Fi/Post-Armageddon? Paranoia XP is gonna be available shortly.
Pulp/Sci-Fantasy? I hear TORG 2.0 will be a future release and WEG has already released d6 Adventure, and d6 Space, with d6 Fantasy to follow shortly.
"Modern D&D"/Technomagic? Shadowrun is already on its 3rd version.
There are just too many really cool games that are available or will be available that "do" their genre quite well - I don't know if a generic d20 Future can do it better - especially in the case of those games that already have adapted d20 rules to fit the genre, rather than fit the genre into the existing rules, as was done for d20 Modern and no doubt will be done for d20 Future.
Granted, I'm a bit jaded and a bit fed up with the d20 craze - all of that glut of bad product from 3rd parties at the very beginning of D&D 3.0 and the fact that WotC can't seem to do a decent job of configuration management of their D&D product (all of the multiple iterations of errata between multiple documents, causing me to need a database to determine which product has the latest revision of a spell, feat, etc.) has soured me on the notion of ever picking up d20 Modern or d20 Future.
For a look at how a company should do configuration management of their d20 product, take a look at AEG's Spycraft. They've got a single pdf document that takes care of all of the errata for every single Spycraft and SFA product - it is a living document, rather than republish "updated/corrected" information in follow-on product releases.
I dunno - maybe I'm just a bit too soured on WotC to give d20 Modern and Future a try.
I've got plenty of Sci-Fi/Future gaming goodness now (both original versions or d20) or shortly on the way...
Sci-Fi? Traveller and T20 are available now, as is Stargate SG-1.
Muties/Post-Armageddon? Gamma World is available now (in many versions).
Tongue-in-Cheek Sci-Fi/Post-Armageddon? Paranoia XP is gonna be available shortly.
Pulp/Sci-Fantasy? I hear TORG 2.0 will be a future release and WEG has already released d6 Adventure, and d6 Space, with d6 Fantasy to follow shortly.
"Modern D&D"/Technomagic? Shadowrun is already on its 3rd version.
There are just too many really cool games that are available or will be available that "do" their genre quite well - I don't know if a generic d20 Future can do it better - especially in the case of those games that already have adapted d20 rules to fit the genre, rather than fit the genre into the existing rules, as was done for d20 Modern and no doubt will be done for d20 Future.
Granted, I'm a bit jaded and a bit fed up with the d20 craze - all of that glut of bad product from 3rd parties at the very beginning of D&D 3.0 and the fact that WotC can't seem to do a decent job of configuration management of their D&D product (all of the multiple iterations of errata between multiple documents, causing me to need a database to determine which product has the latest revision of a spell, feat, etc.) has soured me on the notion of ever picking up d20 Modern or d20 Future.
For a look at how a company should do configuration management of their d20 product, take a look at AEG's Spycraft. They've got a single pdf document that takes care of all of the errata for every single Spycraft and SFA product - it is a living document, rather than republish "updated/corrected" information in follow-on product releases.
I dunno - maybe I'm just a bit too soured on WotC to give d20 Modern and Future a try.