D20 Future offers a new occupation, the heir. At the end there is a clause that states: "As long as her Reputation bonus is +1 heir’s wealth bonus can never drop below 10." That means that an heir can take 20 on their wealth checks and ALWAYS get an item of wealth DC 30 or below! AND their wealth bonus does not go down (if it was equal to 10, if it wasnt then it only goes down to 10)!! Many GOOD items are DC 30 and lower. Am I not reading this right?
here is the full text of the occupation:
HEIR
Heirs are the elite sons and daughters of powerful magnates, influential
nobles, and imperial monarchs. Unlike dilettantes, however,
they are bound by their lineage to certain responsibilities, with the
assumption that they might someday rise to lead their families into
the future . . . assuming the stars are properly aligned and they do
nothing to jeopardize their birthright.
Prerequisite: Age 21+.
Skills: Choose two of the following skills as permanent class
skills. If a skill you select is already a class skill, you gain a +1
competence bonus on checks using that skill.
Craft (visual art or writing) (Int), Knowledge (art, business, civics,
current events, or history) (Int), Perform (act, dance, keyboards, percussion
instruments, sing, stringed instruments, or wind instruments)
(Cha), Ride (Dex), Sense Motive (Wis).
Pre-Selected Feat: An heir must choose the Educated feat as
one of her starting feats at 1st level.
Reputation Bonus Increase: +1.
Wealth Bonus Increase: +6. An heir may permanently reduce
her Reputation bonus by 1 to increase her starting wealth bonus by
an additional +1d6; this expenditure must be made before the character
begins play. As long as her Reputation bonus is +1 or higher, an
heir’s wealth bonus can never drop below 10.
here is the full text of the occupation:
HEIR
Heirs are the elite sons and daughters of powerful magnates, influential
nobles, and imperial monarchs. Unlike dilettantes, however,
they are bound by their lineage to certain responsibilities, with the
assumption that they might someday rise to lead their families into
the future . . . assuming the stars are properly aligned and they do
nothing to jeopardize their birthright.
Prerequisite: Age 21+.
Skills: Choose two of the following skills as permanent class
skills. If a skill you select is already a class skill, you gain a +1
competence bonus on checks using that skill.
Craft (visual art or writing) (Int), Knowledge (art, business, civics,
current events, or history) (Int), Perform (act, dance, keyboards, percussion
instruments, sing, stringed instruments, or wind instruments)
(Cha), Ride (Dex), Sense Motive (Wis).
Pre-Selected Feat: An heir must choose the Educated feat as
one of her starting feats at 1st level.
Reputation Bonus Increase: +1.
Wealth Bonus Increase: +6. An heir may permanently reduce
her Reputation bonus by 1 to increase her starting wealth bonus by
an additional +1d6; this expenditure must be made before the character
begins play. As long as her Reputation bonus is +1 or higher, an
heir’s wealth bonus can never drop below 10.