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d20 future = Mechwarrior d20

d4 said:
i'm interested in seeing how d20 Future handles mecha, but i'm keeping d20 Mecha around in case i need them. :) i hope d20 Future doesn't just use the rules from Poly's Mecha Crusade. i really didn't like that way of handling mecha at all. (a 60m tall mecha's Strength and Hit Points are based on the Strength and Hit Points of the pilot? why?)

I think the reason the vehicle's stats are based on the pilot's is genre emulation. It reflects the pilot's developing ability in ways other than just getting a higher pilot skill and such. Not my cup of tea, but it makes sense. Mecha Crusade was really not a generic set of giant robot rules. The system for building the robots proves this.
 

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JEL said:
I think the reason the vehicle's stats are based on the pilot's is genre emulation.
true. i've been thinking about this. there seems to be (at least) two different concepts of mecha in the genre.

1. (like Mecha Crusade) the mecha is an extension of the pilot.

2. (more like BattleTech) the mecha is a vehicle.

i prefer the 2nd concept.

Ranger REG said:
You mean you're not already there yet (combine Mecha Crusade with d20 Mecha)?
i like the advanced classes from Mecha Crusade, but the mecha design rules i would definitely toss in favor of d20 Mecha.
 

d4 said:
i like the advanced classes from Mecha Crusade, but the mecha design rules i would definitely toss in favor of d20 Mecha.
That's exactly what I mean. You haven't combined the two (MC character rules + d20 Mecha mecha rules) already?
 

Ranger REG said:
That's exactly what I mean. You haven't combined the two (MC character rules + d20 Mecha mecha rules) already?
no, i'm still waiting on d20 Future.

i like mecha, but i don't want to do a campaign that's centered on them. if i do use mecha in the sci-fi setting i'm working on for d20 Future, they'll only be a peripheral element.
 


jester47 said:
Also, the other thing about the BT universe. The frikken autocannons. They make it sound like its just one shell. Its like 5000! A Vulcan is like not even 2 tons! An AC2 from BT weighs like 6 tons. Thats 3 times bigger than a vulcan! An AC20 is 7 times that weight! How big is that! Would that even compute with the weight and height of the mech? (actually now that I think about it, yeah...) Thats some serious destructive force! The Machine Guns gotta be like 50 cals! And with that in mind, apparently that 6 ton autocannon does no more damage than a 50 cal. (granted it has range but...)

Aaron.
Well, first off, an "autocannon" is not necessarily a gatling-sytle gun. It's just a--dun dun daaahhh--automatic cannon. Plenty of them have relatively slow rates of fire. You could look at the
Bushmaster (the main gun on the Bradley AFV), or the M230 (the chin gun on the Apache heli). The comment on weight is noteworthy, though--that m230 weighs only 127 lbs.

Of course, you have to add in the weight of the ammo supply, as well as the sponson, armor housing, and so on. If you think of the cannons on a Mech as being more like small naval artillery guns, instead of oversized machine guns, it doesn't seem quite so obscene.

Of course, in the end the whole concept of mecha is based on a couple different concepts that are completely false in the "real world," anyway. So getting too worked up in 'realism' isn't necessarily too useful. Battletech--along with every other 'big robot' world--assumes two things. First, that it's possible to make a vertical, walking machine which is remotely as fast or efficient as a rolling armored vehicle, given the same technology being implemented in both designs. And second, that in the race between engineers designing stronger and better armor, and engineers designing cheaper and better armor-defeating munitions, that the armor-designers ever win. They don't. :) That ten-dollar Soviet RPG will always be a danger to the ten-million-dollar armored vehicle...

One of the only remotely believable cover stories is that the Battletech engineers are simply incapable of making any useful targeting systems whatsoever. So you have a situation roughly analogous to World War I-era naval ships: massively armored ships carrying huge cannon that can fire over the visible horizon, who can only target each other by eyesight and seat-of-the-pants reckoning.

And this is all just babbling, of course--it doesn't necessarily have anything to do with actually creating your alternate-Battletech setting. I'm just being a Sophist for the hell of it. :)
 
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Need your military tech knowledge: What is the difference between an autocannon and a heavy machine gun? Is it the Armor-Piercing rounds or the caliber?
 

Typically the cut-off point between HMG & canon is 20mm, anything 20mm or over is considered a canon while anything below is considered a HMG.


The main difference is that 20mm is where explosive rounds (HEAT, HEAP etc) start to become practical.
 


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