Viktyr Gehrig
First Post
I've been toying a little with the Mutation rules in d20 Future and d20 Apocalypse, and one thing that's frustrated me is that all of the beneficial mutations have to be balanced out with drawbacks.
Of course, I understand this from game balance reasons, but I am accustomed to games allowing Mutants to have a considerable "edge" in beneficial mutations over drawbacks. Alternity handled this pretty well by removing the Human bonus skill points from Mutant characters-- something I've been emulating in my house rules regarding Templates.
Right now, I'm experiment with allowing a dedicated Mutant to replace the Human bonus feat and skill point for 5 MP, and the Mutant is required to take at least one drawback. (The Mutant gets the points for the drawback, so starts with at least 6 MP.)
I'm also planning to allow Mutants (and Xixchil, if the setting allows for them) to trade in +1 LA for 8 free MP, as written in d20 Apocalypse. I'm divided as to whether or not I'd allow Humans or any other race to take mutations "normally" by buying MP with drawbacks, since there are already special rules in place for mutants.
Does this work? Would you consider it for your own games, particularly post-apocalyptic ones? (I originally worked the rules out for Star*Drive.)
Of course, I understand this from game balance reasons, but I am accustomed to games allowing Mutants to have a considerable "edge" in beneficial mutations over drawbacks. Alternity handled this pretty well by removing the Human bonus skill points from Mutant characters-- something I've been emulating in my house rules regarding Templates.
Right now, I'm experiment with allowing a dedicated Mutant to replace the Human bonus feat and skill point for 5 MP, and the Mutant is required to take at least one drawback. (The Mutant gets the points for the drawback, so starts with at least 6 MP.)
I'm also planning to allow Mutants (and Xixchil, if the setting allows for them) to trade in +1 LA for 8 free MP, as written in d20 Apocalypse. I'm divided as to whether or not I'd allow Humans or any other race to take mutations "normally" by buying MP with drawbacks, since there are already special rules in place for mutants.
Does this work? Would you consider it for your own games, particularly post-apocalyptic ones? (I originally worked the rules out for Star*Drive.)