D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!


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Gilwen said:
*BUMP*
I would also like to know what the orginal penalty was and the rationale behind it.

Sorry ... got busy and lost track of this thread.

The original penalty was that each replacement made you lose Constitution--the larger the replacement, the larger the loss. It also went with a corresponding "miss chance" for attacks that might have hit the cybernetic component instead (thus damaging the part, and not damaging the wearer).

This is a simplification of the rules, so try not to read too much into how it worked. It's probably not an ideal solution--but I certainly like it better than the negative level thing.

JD
 

As for more enhancements, I don't know. There's still stuff cut from the book that hasn't made it into an enhancement, but that's not to say it ever will.

This thread is like a zombie -- it cannot be killed by conventional weapons!
 

JDWiker said:
The original penalty was that each replacement made you lose Constitution--the larger the replacement, the larger the loss.
Now th is is interesting. Did different pieces of cybergear take up different amounts of cybertolerance? I'm just not seeing how gear that gives you DR 4/- should have the same effect (and cost the same) as gear that makes you glow.
 

(Psi)SeveredHead said:
Now th is is interesting. Did different pieces of cybergear take up different amounts of cybertolerance? I'm just not seeing how gear that gives you DR 4/- should have the same effect (and cost the same) as gear that makes you glow.

I didn't design any cybergear that makes you glow. The rules I designed for the drawbacks of cybergear were about body parts, not just fancy doodads. Like I said, dont try to read too much into a couple of sentences of explanattion.
 


D20 Future Ship Construction Advice.

Hi All

Looking for a few tips for starship designs that 'break' the rules.

The design document is fine for a single deck ship which has a front and rear. However I have recently converted a 16 deck carrier, which when you calculate the length from top to bottom is only 294 feet long, the decks are hexagonal and range between 80 feet wide to 40 feet wide.

My problem is that officially the ship is in the light category, I would have put it into the upper end of medium or heavy. The rules fail badly when you have this ship configuration. The best idea I can come up with is to measure the decks side by side to get a 'length'. Thoughts

Thanks

John
 
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Thanks again for this thread, guys.

Moridin and JDWiker - if you were going to run a d20 Future campaign, what are the (say) five house rules you would choose to use for your own home game compared to the rules as printed in the book? Feel free to list any number of them, but I'm really curious how you would customize the game based on feedback you've received.
 

I don't know that I really use many house rules in my games, but there are some things I've altered. For one, I've got a list of maneuvers that can be used during starship combat (things like jinking, split-s, etc.) to provide certain bonuses during combat. We use an expanded list of actions for different characters to perform during space combat as well (referring to the crew's actions). Uhm, that's about it, other than to have created new gear and gadgets for my home games.
 


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