Ranger REG said:
And what is The Game Mechanics' stance on hit locations?
I think I just gave it, actually.
Hit location charts are clunky, and slow down play. However, if you want them in your campaign, you can always adapt them from a book like
The Galactic Campaign Guide (which is for personal combat, not starship combat, but the principle is the same).
Still, my recommendation is not to do so: Applying a hit location system to personal, vehicle, or starship combat makes the game more lethal for PCs, and while some players prefer a more lethal system, it takes a lot of fun out of the game if your character gets killed by a lucky hit (when you, your vehicle, or your ship still had full hit points).
It also virtually *demands* a "called-shot" system, which makes armor virtually useless, because as soon as players realize they can take a chance on an instant kill, they start going for it, regardless of the penalty. And when they get enough of a BAB that the penalty isn't that much of a penalty anymore, combats become ridiculously short, and PC kills depressingly frequent.
It's a level of realism that takes the fun out of the game. And it's worse than the level of realism represented by starships with high hit point totals, because at least *that* rule doesn't come up in every combat.
I can't say for sure that this is the opinion of all of the GMs, but I can't imagine it's far off the mark. (You'll notice that we didn't like the idea enough to include it in
The Modern Player's Companion, even as an optional rule.)