Ralts Bloodthorne
First Post
I've found the following problems with the starships of d20 Future, and ahve been working to correct them...
I've corrected a lot of it in house, I'm still finishing up the document on building ships, and the Future Fun thread contains some serious capitol weaponry for your big player ships. Right here.
In our (my group and I) experiences, using the rules as written is the same as a grand melee involving tweaked out 20th level characters in a blank environment. Long, boring, and nonsensical.
- One: Ship size and hitpoints are messed up. There is no correlation between maximum HD and physical (not category) size. According to the rules, you could have some small ships with LOTS of HD.
- Two: Ship sizes, period, are just messed up. There is no room for Berserkers ala Fred Saberhagen, kilometer long death ships armed to the teeth. The size categories stop waaay to early. And lets not get into weapons platforms and space stations.
- Three: Weapon damages: Some of these weapons are WEAK! You'd be better off in some cases, firing 10th level Barbarians armed with keen greataxes at the enemy ships.
- Four: Armor, shields, gadgets, costs for building, building recipes are all bent out of shape.
I've corrected a lot of it in house, I'm still finishing up the document on building ships, and the Future Fun thread contains some serious capitol weaponry for your big player ships. Right here.
In our (my group and I) experiences, using the rules as written is the same as a grand melee involving tweaked out 20th level characters in a blank environment. Long, boring, and nonsensical.
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