Furluge
Explorer
Yeah I think it's a good idea for everyone who likes space combat to just realize that unless you're using fighter craft it's considered a naval encounter. Larger spaceships are always going to be based of naval ships, fighters after, duh, fighter planes. I mean if you compare a regular "space ship" to a naval ship on the waters now they share a lot of similar characterisitcs. Thus the stratgies that work on the oceans will almost always work in the depths of space. Of course real space combat might not be as close, but with any other kind of fiction it has to be based off something.
Of course if you don't like fighters, you don't have to have them in your campaign either. I mean some people don't quite like the idea of strapping good men and women into tin cans of death..
If you goto the suggestions thread you'll find a lot of suggestions for making ships lose their ability as they lose HP. Personally I think it should be left to the critical hits, it makes them more important and exciting in my opinion. But then again I haven't playtested it, so this is only conjecture. I'd just like to think that in all that rolling someone would roll a crit, you know?
Of course if you don't like fighters, you don't have to have them in your campaign either. I mean some people don't quite like the idea of strapping good men and women into tin cans of death..
If you goto the suggestions thread you'll find a lot of suggestions for making ships lose their ability as they lose HP. Personally I think it should be left to the critical hits, it makes them more important and exciting in my opinion. But then again I haven't playtested it, so this is only conjecture. I'd just like to think that in all that rolling someone would roll a crit, you know?