Duncan Haldane
Explorer
If one cuts Aoo out of D&D then there are quite a lot of feats that become redundant:
mkletch said:In games that focus on ranged combat (modern and futuristic weapons, for example), AoOs don't fit well. First of all, you cannot make an AoO if you are using a ranged weapon, ...
There's a fix for that; Shadow Chasers and (presumably) d20 Modern give firearms a 10-foot "reach" for purposes of determining threatened areas, and allow you to make AoOs with them.mkletch said:In games that focus on ranged combat (modern and futuristic weapons, for example), AoOs don't fit well. First of all, you cannot make an AoO if you are using a ranged weapon, second, using a ranged weapon when threatened provokes an AoO.
mkletch said:In games that focus on ranged combat (modern and futuristic weapons, for example), AoOs don't fit well. First of all, you cannot make an AoO if you are using a ranged weapon, second, using a ranged weapon when threatened provokes an AoO. So, it is really a question of genre and feel. The story-based nature of CoC is one example/justification. A super-hero d20 might also do away with AoOs. But for a fantasy or otherwise melee-heavy game, AoOs are an important core rule that keeps combat from getting too mechanistic.
-Fletch!