Garnfellow
Explorer
I love d20 Cthulhu, but find the % roll Sanity checks really clunky in my d20 games. I was thinking about the following changes:
Sanity bonus: A character's initial sanity bonus is equal to his or her Wisdom score -7.
Sanity Check: 1d20 + sanity bonus, DC 15. Natural 1 always fails, Natural 20 always succeeds.
Sanity Damage Conversion.
The following table converts Sanity damage from % damage to d20 damage:
______% Damage_______||_d20 Damage_
__________0__________||_____0______
__________1__________||__1/1d10____
_________1d2_________||__1/1d6_____
___2 or 1d3 or 1d4___||__1/1d4_____
_________1d6_________||__1/1d3_____
_________1d8_________||__1/1d2_____
_1d10 or 1d12 or 2d6_||___1d2______
_________2d8_________||___1d3______
_____1d20 or 2d10____||___1d4______
d20 Sanity damage expressed like 1/1d10 is determined by dividing 1 by the results of a 1d10 roll and rounding down.
Thoughts, ideas, comments?
Sanity bonus: A character's initial sanity bonus is equal to his or her Wisdom score -7.
Sanity Check: 1d20 + sanity bonus, DC 15. Natural 1 always fails, Natural 20 always succeeds.
Sanity Damage Conversion.
The following table converts Sanity damage from % damage to d20 damage:
______% Damage_______||_d20 Damage_
__________0__________||_____0______
__________1__________||__1/1d10____
_________1d2_________||__1/1d6_____
___2 or 1d3 or 1d4___||__1/1d4_____
_________1d6_________||__1/1d3_____
_________1d8_________||__1/1d2_____
_1d10 or 1d12 or 2d6_||___1d2______
_________2d8_________||___1d3______
_____1d20 or 2d10____||___1d4______
d20 Sanity damage expressed like 1/1d10 is determined by dividing 1 by the results of a 1d10 roll and rounding down.
Thoughts, ideas, comments?