Howdy All
I've been following the D20/R3 products (and have quite a few)
and, while I've found the products on the whole to be pleasing,
I've have also noticed two features that are, to me, a bit
irksome. This post is to see if others in the D20 community
have felt the same. (And to stimulate general discussion!)
*) Too many rules, not enough creativity;
This seems to be most noticable when I review the 'sage advice'
in the Dragon magazine. Whew, what a mess of details. As a
former DM/GM, I generally ruled that what was sensible was more
important than particular rules. That is, that the rules were
guidelines, but I and the players would use our imaginations to
figure out what should happen.
I noticed this too when I considered the 'cruchy bits' of the
Savage Species guide, for example, consider the mind
flayer. How does the level advancement guide for becoming
a fully powered mind flayer represent the actual advancement
of a mind flayer? Where are the ties to explain that a flayer
just out of cerebremorphosis, is weak, and unused to its
skills, and how over time the flayer gradually learns the full use
of its abilities? I mean, is the progression supposed to represent
how real mind flayers grow up, or is the progression just a play
mechanic to allow a flayer to be levelled up in a balanced way?
*) Disconnect between the need to stay in certain classes until
level 20 (ish), and prestige classes which max out at 10;
This seems to be most apparant when considering the
disadvantage in not taking a level of wizard, sorcerer, cleric,
or psion. The power loss (for not taking a higher level in the
core class) doesn't seem to offset the disadvantage of taking
levels in other classes. (Maybe for the first level of the extra
class, but taking just one level in particular classes simply to
max out exceptional skills seems to be an abuse of the rules,
and I wouldn't allow it.)
I've pondered maxing out the core classes at '10', and having
all levels beyond that be in another core class, or in a specialist
class. So a 20'th level wizard is then a 10'th level core wizard +
10 levels of elemental mastery. A 20'th level monk becomes a
10'th level monk + 10 levels of the order of the wispering blade.
Anyhow,
T Bitonti
I've been following the D20/R3 products (and have quite a few)
and, while I've found the products on the whole to be pleasing,
I've have also noticed two features that are, to me, a bit
irksome. This post is to see if others in the D20 community
have felt the same. (And to stimulate general discussion!)
*) Too many rules, not enough creativity;
This seems to be most noticable when I review the 'sage advice'
in the Dragon magazine. Whew, what a mess of details. As a
former DM/GM, I generally ruled that what was sensible was more
important than particular rules. That is, that the rules were
guidelines, but I and the players would use our imaginations to
figure out what should happen.
I noticed this too when I considered the 'cruchy bits' of the
Savage Species guide, for example, consider the mind
flayer. How does the level advancement guide for becoming
a fully powered mind flayer represent the actual advancement
of a mind flayer? Where are the ties to explain that a flayer
just out of cerebremorphosis, is weak, and unused to its
skills, and how over time the flayer gradually learns the full use
of its abilities? I mean, is the progression supposed to represent
how real mind flayers grow up, or is the progression just a play
mechanic to allow a flayer to be levelled up in a balanced way?
*) Disconnect between the need to stay in certain classes until
level 20 (ish), and prestige classes which max out at 10;
This seems to be most apparant when considering the
disadvantage in not taking a level of wizard, sorcerer, cleric,
or psion. The power loss (for not taking a higher level in the
core class) doesn't seem to offset the disadvantage of taking
levels in other classes. (Maybe for the first level of the extra
class, but taking just one level in particular classes simply to
max out exceptional skills seems to be an abuse of the rules,
and I wouldn't allow it.)
I've pondered maxing out the core classes at '10', and having
all levels beyond that be in another core class, or in a specialist
class. So a 20'th level wizard is then a 10'th level core wizard +
10 levels of elemental mastery. A 20'th level monk becomes a
10'th level monk + 10 levels of the order of the wispering blade.
Anyhow,
T Bitonti