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d20 Magazines: Hit or Miss?


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I admit I only read about half of the various Asgard issues. I skip right over the fiction sections, but I do this with Dragon as well. I might read them someday but not right now. And as for Prestige Classes well some interest me and some don't. The same as the ones in Dragon or even the class books, not all Prestige classes are everyones cup of tea.

My favorite parts of Asgard are the interviews with people in the Industry or even other EN worlders about there past work and upcoming products.

I don't think you should quit making Asgard quite yet though Morrus. Issues 3 & 4 are a vast improvement over 1 & 2 and they are only going to get better. However you might consider condesing them down to 20 or so pages instead of 40. This should help keep the interest of those of us with short attention spans. It would also mean you could make your releases sooner with less work.
 

Some of Asgard is pretty decent. Other bits, like the fiction & reviews, seem rather out of place, and stuff I certainly wouldn't want to print out, so shouldn't be in a pdf magazine...

I've been looking for the first issue of Campaign magazine but I've never been able to find it. I will also look for their 2nd issue. I was thinking about trying that Gaming Frontiers magazine, but it seems to have an awful lot of fiction and is quite expensive, so I passed. I

I subscribed to Dragon last year, but let it lapse. After a few good issues, it quickly became pretty much just an ad vehicle for WOTC's products - FR, Chainmail, and the splatbook of the month (or WOT d20). I also love how they try to cram in a historical setting into 2 pages, yet devote 3-4 pages to letters. Yargh - why would anyone want to read letters in a magazine you buy? Not to mention the lousy fiction, which is typically completly unrelated to gaming, and are just really bad short stories.

Dungeon is remarkably good. Most of the adventures are fairly generic, and when Polyhedron isn't rewriting gaming history by screwing up past settings, the mini-games in it are a good deal as well. They also offer tips on scaling the adventures, which is nice.
 

A few sort of random thoughts...

Dragon and Dungeon are the top of the heap. If a mag is free or chaper than those two, I won't judge them as harshly as I might have otherwise.

Campaign, at least the first issue (the only one I've seen) was poorly edited and proofread, but I liked it. The content was useful and/or informative. Campaign is a good example of what I'd like to see more of from d20 magazines - except for better editing and proofreading.

A good example of a downloadable fanzine is Demonground:

http://www.demonground.org/

Asgard is a good online fanzine. However, I don't read the fiction, but that's true of any RPG magazine I read. I hope Asgard stays around so I can contribute someday.

I like the convenience of downloadable zines, but I find I read them less than their print counterparts.

Even though it's mostly about Warhammer minis now, I occasionally like to pick up White Dwarf. The accounts of playtesting sessions are usually cool, very enthusiastic, which make them fun to read.
 

I read Asgard, though not the fiction (no interest or time) or reviews (I've already read plenty). When I come to a particularly interesting part, I'll print it out.

Generally, I mine it for ideas, since I like to create on my own. One of Asgard's advantages is that it's willing to take chances with its content. Sure, that means that some is unuseable, but what is useable is creative, and that's worth a lot to me.
 

Uh....hit!

Gaming Frontiers is a d20 publisher's digest, not a magazine. Ever see a magazine with 4-5 pages of ads in 160 pages of content (as Gaming Frontiers Volume 2 will be)?

Jeffrey S. Carter
Head Writer / Assistant Editor
Gaming Frontiers
www.gamingfrontiers.com
United Playtest, Inc.
 

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