D20 Marvel

EarthsShadow said:
I own all of them but V&V, but everyone I know only plays d20 so I am using d20 systems for now, until the d20 buzz dies down (yeah right). :rolleyes:

<plug>
You could always go here and buy a copy of V&V (it is only $8 US). :D
</plug>

I'm having a ball playing D&D, but I still like to switch systems now and then to avoid burn-out. I've just had my group try a small adventure with the V&V rules and they had a fun time (the rules are similar to d20 in some areas and not so in others so it wasn't that much of a switch ;)).

With all that said, I might check out Mutants and Masterminds when it is released. I liked what I saw in the promo pdf.

Cheers,
Tim

 

log in or register to remove this ad

Has anyone converted any Marvel super heroes over to any of the d20 super hero systems? If so, post away on this thread so we can keep them in one location. This way, we can compare how the different systems come out in producing the same character.
 


bolen said:
So how many D20 Super games will come out?

1) Mutants and Masterminds (Green Ronin)

2) Four Color to Fantasy (Natural 20 Press)

3) Silver Age Sentinels (Guardians of Order)

4) Paragon / Vancouver: 2020 (publisher?)

5) Vigilance (Vigilance Press)

6) Godlike (Pagan)

7) The Foundation (Team Frog)

8) Deeds Not Words (Cryptosnark Games)

9) Comic Book Super-Heroes (Black Drink Creations)

10) d20 Supers (Natural 20 Press) --same as FCF?

Did I get some of these wrong? Are there more?
 


Not quite...

Turgenev said:


V&V was THE first superhero rpg and I would go as far to say it is the original "d20" supers game. :D It indeed has levels, but no classes. A d20 supers game has to be really good before I switch from the V&V system. :)

Cheers,
Tim


Actually, SUPERHERO 2044 from Gamescience was the first super rpg, releasing in 1978, a year before the first edition of V&V, which was a very sloppy edition that really got cleaned up nicely in the second edition in 1982.
But why oh why is nobody talking about Silver Age Sentinels D20? Go to www.guardiansorder.com and go download the fastplay rules for heavens sake. It does take a lot of liberties with the d20 system, but it is a heckuva great game and can easily do whatever you need it to do. If Mutants & Masterminds is anywhere close to it in quality, then I will be impressed.
 


Re: Not quite...

Carjack said:


Actually, SUPERHERO 2044 from Gamescience was the first super rpg, releasing in 1978,

You're right. I forgot all about Superhero 2044. I'll amend my original statement to say, "V&V was THE first superhero rpg to include rules for super-powers." :)


a year before the first edition of V&V, which was a very sloppy edition that really got cleaned up nicely in the second edition in 1982.

When most people are talking about V&V, they are referring to the 2nd edition. Course I know of one group that still plays 1st edition V&V to this day. Sounds familiar doesn't it. :D Plus ça change, plus c'est toujour la même chose.

Cheers,
Tim
who has thought of implementing the Godlike rules for d20 supers in a Pulp Heroes game.
 

LoPaC said:
Is anything going to be made for D20 Modern with the super-hero in mind?
When last I checked, Scott Lynch had plans for a variant of Deeds Not Words that used d20 Modern as its foundation instead of the usual D&D-dervived SRD material.
 

Remove ads

Top