d20 Modern Books & Release list

Brutorz Bill said:

I also see where Holistic will be doing d20 Modern versions of Somalia and Afghanistan.
Really? I have heard no mention of Afghanistan: d20 being reprinted under the d20 Modern core rules.

Is there some kind of announcement or press release made straight from Holistic Design?
 

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Ranger REG said:

Really? I have heard no mention of Afghanistan: d20 being reprinted under the d20 Modern core rules.

Is there some kind of announcement or press release made straight from Holistic Design?

Actually its mentioned on the main front page of EN World.
Under todays news. : )
 

We here at Malladin's Gate Press have also got some products outand on the way not yet mentioned here:

Available now:
Universal FX A 14 page DIY toolkit of FX powers. Whats more its free.


Coming this year:
Modern Heroes: Martial Avengers a class book for Fast and Strong Heroes.

New Horizons: Stellar Frontier a generic gritty scifi setting book.

And more beyond - check out our websit and have a vote for what you fancy us to follow up with next year... www.malladinsgate.com

These wil most likely be released as pdfs at rpgnow, but we are currently giving serious consideration to releasing Martial Avengers as our first print product.

cheerio,

Ben
 


Yes, UniversalFX is available to download from our website.

You can actually get it from numerous links on the site. There's on on the free downloads section of the front page, and youwill also find a D20 Modern product poll on this page too. Perhaps the best link to get it from is at the bottom of this page, which also includes some designer's notes.

However, we'd prefer it if people were to download it from RPGNow as we get decent stats on 'sales' (if you can call it that for a free product :) ). But if you want to get it from our site, be my guest.

Thanks, for showing an interest. I'm going to try starting a thread to see if anyone wants to discuss any of the issues/ideas in Universal FX.

cheerio,

Ben, Malladin's Gate
 

It seems, for whatever reason, folks are really tiptoeing about stepping too far away from the D&D-ish game roots of d20 Modern. Where's the supplements that let you play games like Conspiracy X, or d20 Modern Hong Kong theatre, or something like that?
 


Joshua Dyal said:
It seems, for whatever reason, folks are really tiptoeing about stepping too far away from the D&D-ish game roots of d20 Modern. Where's the supplements that let you play games like Conspiracy X, or d20 Modern Hong Kong theatre, or something like that?

Actually that is one of our goals with Dark Inheritance. We wanted a modern, current day setting that although it included magic, was far more in keeping with what we see in television shows and movies today. You'll find no elves, dwarves, orks, dragons, bugbears, mind flayers, drow, or halflings in Dark Inheritance.

We also want to let people play Dark Inheritance in various ways. To accomplish this we've created 7 fully detailed Allegiances. These are organizations the characters can belong to or work for, allowing a gaming group to customize their game's style of play.

The 7 Allegiances are:

Brotherhood of the Iron Rose: The church and the world need protecting from the forces of evil and Hell and the Brotherhood will use any mean necessary to do so. Murder and extortion are as much tools of their trade as devotion and loyalty. When the order was founded centuries ago, they were granted a papal dispensation, called the Purity of the Rose, which pardens all members of the order for any sin commited while in service to the Brotherhood.

Eight Heavenly Dragons: This Hong Kong based triad is wrapped in mystery and enigma. Although the triad is one of the most successful heroin and people smugglers in the world, they are also rumored to practice an ancient mystical martial art, unrivaled by lesser forms of martial arts. Gritty two-fisted gun action coupled and Hong Kong action theater.

First Team: "We’re the First Team. Who’s second? Who cares." This South American based mercenary company is the best in the world. Most of the world doesn’t know First Team exists. Yet every military and every intelligence agency has a file on them, even though few details exist: they know the team’s name, its function, some of its activities over the years, and how to contact them for jobs — and that’s about all. The company has a strict "Rule of No Names" , a practice that reinforces the widespread notion that First Team is actually a small unit, rather than a large collection of people.

Fugo a watu: Every conspiracy has conspirators, a well funded and knowledgeable group that knows the great secrets and wants to keep them from being discovered. The fugo a watu is such a group. The fugo a watu was originally a breeding cult founded before the rise of Egypt and Sumer, whose goal was to track and foster the failing inheritor lineages. Today these conspirators fight a loosing battle to keep these ancient secrets from those who wish to uncover the powers and relics lost to time.

International Geographical Society: The quest for truth is one that requires dedication and courage. The IGS clandestinely investigates reports of the supernatural while remaining a credible source for legitimate anthropological research. Teams of IGS explorers scour the world for hidden artifacts and knowledge of the Lost Age.

Project Titan: This black ops division is secreted deep inside the U.S. government, hidden within Department-7, itself a secret agency. Project Titan was the first to discover the Godgenes and ruthlessly ensured that the genetic secret was kept. The agency is reeling after the Rip. The world is no longer the same place it was a few months before, forcing Project Titan to take a more heavy handed approach and prepare for a time when the power of the titans are revealed to the world.

Promethean Order: As the god Prometheus brought fire to mankind, angering the gods, this Allegiance brings the fire of knowledge to mankind. The Promethean Order is an ancient cult of mystics and sages whose original intent was to shepherd the titans until they were once again needed to fulfill an ancient prophecy — to prevent the Daemonhost from escaping their abyssal prison and wreaking havoc in the world. Their failure left Jerusalem a twisted and ruined city. Now, the order fights to protect humanity from the terrors that were released and hunts for the relics and arcane lore needed to explore the Otherworld.
 

Hey, thanks! That's not the impression I got of Dark Inheritance based on the blurbs I'd seen so far. I'm actually significantly more interested that I was before.
 

Joshua Dyal said:
It seems, for whatever reason, folks are really tiptoeing about stepping too far away from the D&D-ish game roots of d20 Modern. Where's the supplements that let you play games like Conspiracy X, or d20 Modern Hong Kong theatre, or something like that?

Both Solid! and the Countdown Mission Packs are much closer to ConX than D&D. In fact, there's going to be almost no magic in Solid! and Countdown doesn't have anything in it that deals with the supernatural.

Hyrum.
 

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