RangerWickett
Legend
. . . Wow. In last night's game, the group manuevered themselves to have a rich benefactor for their next adventure. They demanded a reasonable fee in payment for what they're going to do - $25,000 apiece to basically go dungeon delving for a rare artifact. Basically they each ended up getting a great wealth bonus, so that everyone had a Wealth score of at least 19. One woman got a Wealth of 24.
And they wanted a few weeks beforehand to train and equip.
And then one player asked to see the d20 Modern rulebook.
And then she said she wanted a cloak of resistance, magical +3 brass knuckles, an item to resist mind control, and a belt of strength.
Jumping on the bandwagon, the other players soon requested items to grant +6 Dex, darkvision, flaming shotgun ammo, and magical foci to enhance their charm magic. I skimmed through the magic items section and saw that, yeah, they pretty much could afford all that stuff. By buying things in the right order, they could make sure their wealth score was high enough to afford all the expensive stuff.
Now, I said that it would take them a while to locate people who might sell these things (averaging 4 days of effort per Wealth check they attempt), and thankfully none of the players saw a problem in that. So I've got inspiration for the next few adventures lined up as the group uses their newfound money to seek out people willing to sell magic items (and we gloss over the dull details of taking out loans to cover the costs of these items). And, well, they are fairly wealthy. But I look at the rules, and I consider my own common sense, and I feel a bit of panic.
I know that if magic items really existed, yes, people might sell potions of healing for $10,000, and +1 flaming shotguns for $100,000. And even if you had a chalice that could heal the sick once a day, you might be willing to sell it for a few million dollars. But I don't like it. I know people in real life are greedy bastards, but for the sake of a game, I don't want the PCs to be able to buy magic items.
Let me ask you. If you had a longsword that was particularly good at destroying undead, how much do you think you'd ask for it, if someone wanted to buy it. This is even assuming you understand what you have, and have researched appropriate prices (and that you have security around you to make sure these people don't just kill you and take the sword). According to the d20 Modern rules, a good asking price is (rough memory of the wealth table) about $100,000.
What if you had a cape that let you fly for a few hours a day. In d20 Modern, that's something like a Purchase DC of 35, tops. But if I could fly, I don't know that I'd want to sell the thing, even for a million dollars. I'd gladly sell a dinky magic sword, because hurting people is easy. But magic, something fantastic like a flying cloak, or a healing brooch, or a belt that makes you strong . . . why would someone ever sell something like that?
And they wanted a few weeks beforehand to train and equip.
And then one player asked to see the d20 Modern rulebook.
And then she said she wanted a cloak of resistance, magical +3 brass knuckles, an item to resist mind control, and a belt of strength.
Jumping on the bandwagon, the other players soon requested items to grant +6 Dex, darkvision, flaming shotgun ammo, and magical foci to enhance their charm magic. I skimmed through the magic items section and saw that, yeah, they pretty much could afford all that stuff. By buying things in the right order, they could make sure their wealth score was high enough to afford all the expensive stuff.
Now, I said that it would take them a while to locate people who might sell these things (averaging 4 days of effort per Wealth check they attempt), and thankfully none of the players saw a problem in that. So I've got inspiration for the next few adventures lined up as the group uses their newfound money to seek out people willing to sell magic items (and we gloss over the dull details of taking out loans to cover the costs of these items). And, well, they are fairly wealthy. But I look at the rules, and I consider my own common sense, and I feel a bit of panic.
I know that if magic items really existed, yes, people might sell potions of healing for $10,000, and +1 flaming shotguns for $100,000. And even if you had a chalice that could heal the sick once a day, you might be willing to sell it for a few million dollars. But I don't like it. I know people in real life are greedy bastards, but for the sake of a game, I don't want the PCs to be able to buy magic items.
Let me ask you. If you had a longsword that was particularly good at destroying undead, how much do you think you'd ask for it, if someone wanted to buy it. This is even assuming you understand what you have, and have researched appropriate prices (and that you have security around you to make sure these people don't just kill you and take the sword). According to the d20 Modern rules, a good asking price is (rough memory of the wealth table) about $100,000.
What if you had a cape that let you fly for a few hours a day. In d20 Modern, that's something like a Purchase DC of 35, tops. But if I could fly, I don't know that I'd want to sell the thing, even for a million dollars. I'd gladly sell a dinky magic sword, because hurting people is easy. But magic, something fantastic like a flying cloak, or a healing brooch, or a belt that makes you strong . . . why would someone ever sell something like that?