d20 modern campaign help

Rossco999

First Post
Hi,
My gaming group and I recently decided to start a d20 modern camapaign, in addition to our normal D&D games. Our normal DM and I decided that we would run 2 d20 modern campaigns. He would make and dm his campaign every other week, and I would make and dm my campaign the weeks he doesn't do his. Since our normal dm has never played before; he has always dmed; and i have never dmed before, always played, we decided that we shouldn't tell each other our ideas, so we wouldn't our experiences with fore-knowledge.
I had an idea for my campaign, and would love some feedback and suggestions on it.
It's d20 modern with 4 players. One is power hungry, and likes fighter/paladin roles (most likely will be leader of group), one loves psionics, so will probably be a character that will be psychic, or as close as possible; one player likes to manipulate people, and be in the background (always plays bard in d&d), and one player will play anything.
1 problem to keep in mind is that our group has problems role-playing, so heavy role-playing elements don't work.
It starts off in spring of 2002. The chars live and work in a small town in on the eastern seaboard of either canada or the u.s. The town is situated on a large island which is separated from the mainland by a large, uncrossable river. Only 1 bridge leads into or out of town. One normal day, while they are all at their respective occupations, klaxons wail, and, with alarm, the townspeople turn to look toward the nearby nuclear power plant, which is on the far southern tip of the island. A loud rocking explosion is heard, and flames leap out of the control building for the plant. People scream, and evacuate town. However, during all the commotion, the characters would somehow be prevented from fleeing the town. They would get stuck or trapped somehow related to their occupation (i.e. blue collar taxi driver crashes into a pole when a fleeing driver forces him off the road. he goes unconscious). Not long after, a loud rumbling. The klaxons stop suddenly, and the nuclear power plant shudders as explosions rock the interior.
The characters manage to escape from their places, and make it to the town bridge, only to find it destroyed. They meet each other, and their adventure begins. They know that there are boats moored at the marina, which is south, towards the nuclear power plant. They have to escape the town by boat. The destroyed bridge is on the north part of the island, and they must travel to the south, through destoryed town, flaming buildings, a small wooded area, and other obstacles. Of course, enemies would be there, Escaped from a local laboratory, or some other source. When the characters finally make it off the island, they learn that the 'accident' at the nuclear power plant, was not so innocent as it seems. The campaign would go deeper and deeper into political intrique, twists, various missions and quests after that point.
Obviously, some things would need to be worked out, but at this point, i would love any and all criticisms. Any suggestions, ideas, additions, tips, or anything else is greatly appreciated.
Like I said, this is my first real dming, so bear with me, because i am still learning.
Thanks everyone.
 

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I think you've got a great intro... I'd definitely try to leave a lot of clues and unanswerable questions in the first episode (things you can build on and try to resolve in later adventures).

I'm currently running a d20 Modern campaign that sounds sort of similar. One thing I recommend is to type up a character background for each player and throw something weird in (if the players want to they can type up their own background and you can do a little editing and add the weirdness). It adds a lot of intrigue if the players have secrets about themselves that they don't share with the other players... It also gives them something to look forward to (a mystery to be solved over the course of several adventures), and gives them a reason to go on the adventure in the first place.

One of my players is typing up our adventures on the story hour thread (look for the Shadowlight Chronicles). Hopefully there are some ideas you can use there. -http://enworld.cyberstreet.com/showthread.php?s=&postid=346936#post346936

One last thing. Definitely use the d20 Modern rulebook (as opposed to the polyhedron mini-game rules or Call of Cthulhu rules). You'll find that the people who don't play the fighter types will be able to contribute a lot more.

I hope that helps. I've also got a bunch of handout (including character backgrounds). Let me know if you're interested.
 

thanks for replying
i really like your idea about typing up character backgrounds. i think i might do that also. The weird part in their past is a really good idea. i got some good ideas from reading your adventures, and they might just work in mine.
i would love to see some of those handouts. you could e-mail them to me if you want, or post them here.
thx again for your help.
rossco999@email.com
 


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