Grinning Loony
First Post
Cybernetics
I like the idea of having to make a save (probably Fortitude) to avoid rejecting the part. The more parts you have, and the more intrusive the part, the tougher the save.
I think it's OK to pay Charisma as a penalty. Even though theyve tried to make it more important in 3e, Cha is still the most useless stat. This would make it more useful. And the cyborg in Mecha Crusade loses Cha for his cybernetics, so there you go.
A character becoming more powerful doesn't necessarily equal an increase in character level; you can spend money to get more powerful, too. So, if cyberware had a nice high wealth DC check, drained Cha, and required Fortitude saves, I think that would work.
-Luke
I like the idea of having to make a save (probably Fortitude) to avoid rejecting the part. The more parts you have, and the more intrusive the part, the tougher the save.
I think it's OK to pay Charisma as a penalty. Even though theyve tried to make it more important in 3e, Cha is still the most useless stat. This would make it more useful. And the cyborg in Mecha Crusade loses Cha for his cybernetics, so there you go.
A character becoming more powerful doesn't necessarily equal an increase in character level; you can spend money to get more powerful, too. So, if cyberware had a nice high wealth DC check, drained Cha, and required Fortitude saves, I think that would work.
-Luke