2WS-Steve
First Post
Urban Arcana probably would have benefited from a nice little mini-campaign, like maybe a 128 pg book, that really focused on what the setting was about and what sorts of stories you could tell in it.
While it's great WotC and the Game Mechanics put out some modules via web-support or PDF, I think the scenarios they had were a little too generic to help drive an understanding of what Urban Arcana adventures are supposed to be like.
As it is, I think people (er, and by people I mean "me") weren't quite sure what to do with the setting, and then defaulted to running it either like Dark*Matter with different monsters and more magic, or like Shadowrun with lower tech and set in the modern day.
While it's great WotC and the Game Mechanics put out some modules via web-support or PDF, I think the scenarios they had were a little too generic to help drive an understanding of what Urban Arcana adventures are supposed to be like.
As it is, I think people (er, and by people I mean "me") weren't quite sure what to do with the setting, and then defaulted to running it either like Dark*Matter with different monsters and more magic, or like Shadowrun with lower tech and set in the modern day.