d20 Modern: Fallout


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I'm personally treating stimpacks like potions of cure light wounds. I think they'll be cheaper though. Super stimpacks will be moderate, but for everyone you use in a 24 hour period, you'll have to make a fortitude save that increases with each super stimpack use or lose con (to simulate possible "overdose" that happens in Fallout 2)

Well... If you're all ready...

Character thread in the Rogue's Gallery forum.
 
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I posted last, but I am waiting on Chase to at least say or do something before Alicia can post again. I think Felix and WD have been busy RL since I haven't seen them on-line elsewhere these past few days either.
 



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