[d20 Modern] Let the gnashing of teeth begin!

Ranger REG said:

An Addendum:
(based on Mr. Charles Ryan's message on the Wizards' d20 Modern forum)
  • It will use Massive Damage Threshold value, determined by your actual Con score.
  • If damage (normal or critical) from a single attack is scored greater than the Massive Damage Threshold value, it forces a Fortitude saving throw
  • If you fail the saving throw, you are automatically reduced to 0 HP and suffer a disabled condition.

Ranger, I'm asking if d20 Modern is going to use the Vanilla d20 Massive Damage rules too. If you have more than 50 damage taken, regardless of Con, you die. Not disabled or 0 hit points, but dead. Roll up a new character or find a cleric d-e-a-d.

In addition to the con threshold reducing your hp to 0, will the traditional d20 50 damage fort save be a part of d20 modern?
 

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Ranger posted that he said what I said and I don't think he did. Not that it matters much, but I wanted to post again to clarify. Ranger's post implied that his post was the same as mine, though when I reread his post I disagreed. I didn't want anyone to confuse the original 50 dam fort save with d20 modern's con threshold fort save.
 

Personally, I don't think you'd want that. In D&D, you have the possibility of accessing the resurrect or raise dead spells.

There is nothing in d20 Modern that can emulate that, especially if one were to play a non-magic modern-era setting. Of course, the exception being Urban Arcana campaign setting, one of three settings that will be included with d20 Modern.

Of course, I'm not going to stop you from using it in YOUR game as a house rule.

If you want my opinion, you take 50 points of damage or more in a single attack and your allies would be picking up body parts. Either you're dead (failed Fort save) or dying (succeed Fort save, reduced to -1 and lose 1 hp until stabilized or dead).
 

Luddite said:

At this point, I am not realy sure which is better. d20 Modern is not out yet. However, from what I have seen in CoC and the various Polyhedrons, I feel that Spycraft will be the system that I will prefer for any non-Fantasy genre. Why? Half Actions vs Partial/Standard/Move-Equivlent. I also like how it deals with Multiple Attacks per action.
Check Spycraft out. Basically, the Agent character regardless of level can perform two attacks per round (one attack being a half action). Taking certain feats will increase the number of attacks (granted as free actions) per round.
 

Luddite said:
To say the Spycraft is only good for Jame Bond/Superspy type of espionage games is like saying that DnD is only good for High Fantasy Dungeon Crawling.
well, i tend to think D&D is best suited for High Fantasy Dungeon Crawling.

reference my previous comment on wanting to use D20 Modern as the ruleset for my next fantasy campaign...

Psion: i understand your point that AEG will do a very good job of supporting Spycraft. but to me, that's still immaterial -- i don't want an espionage game. i want generic rules. i don't want to spend my money on a game that i'm going to have to throw away whole chapters (and important ones like the Classes chapter) and make up my own house-ruled stuff just to run the campaign i want. with d20 Modern's generic classes i can run any type of heroic campaign i want, with very little house-ruling needed (other than maybe a few campaign specific prestige classes, but i've had to do stuff like that for my D&D campaign as well.)
 

1hit1der said:
I'm asking if d20 Modern is going to use the Vanilla d20 Massive Damage rules too. If you have more than 50 damage taken, regardless of Con, you die. Not disabled or 0 hit points, but dead. Roll up a new character or find a cleric d-e-a-d.

In addition to the con threshold reducing your hp to 0, will the traditional d20 50 damage fort save be a part of d20 modern?

No. These new massive damage rules take the place of the 50-point system that D&D uses.

It's easier to suffer massive damage (the threshold is much lower), but it never outright kills you.
 

Luddite said:
To say the Spycraft is only good for Jame Bond/Superspy type of espionage games is like saying that DnD is only good for High Fantasy Dungeon Crawling.
I'm sorry, but I don't see how that's a valid comparison. D&D is best suited for high fantasy dungeon-crawling, and occasionally takes tweaking to do anything else really well. The reason we all play it anyway, even if we're not doing high fantasy dungeon crawling is often because that's the game that everyone knows.

In the case of Spycraft vs. d20 Modern, the exact opposite will be true. d20 Modern will be the default that everyone knows.
 

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