[d20 Modern] National Crisis

Geopolitical Maneuvering

One point I'd like to add is that if nobody took credit, the powers that be in our country would then start searching and pointing fingers where they liked. Thus, everyone who'e irritating to our foreign policies and commercial interests comes on the screen as a potential threat. Then, the government uses this as an excuse to attack or engage in diplomacy coupled with other powerful countries to pacify troublesome countries.

There are some who speculate that the 911 attacks were exactly this sort of thing. US attacks self (using American infrastructure and Islamic extremists), and the reason the attacks get through (despite all the protocols to protect from such a thing) is because the US wants them to. Result: a powerful world political posititon to pacify "threat" states, a sympathetic world political climate, a public galvanized by fear to accept government policies that could never be enacted without such fear. Worth 3000+ lives? Ask Sun Tzu. ;)

Now take into account your scenario multiplies the death toll by more than 300!

These points are especially true if a government agency detonated the weapon, or if some cover-up was needed and implemented. As our own time shows, there must be someone to blame. Observe, and you find this is true all the way from local law enforecement and state courts, to the top of the political food chain.

Thus, while the threat of nuclear war would be averted, the US (and united allies, among whom might be found Russia and China after such a horrible atrocity) would indeed go to war. Soft states in Asia like N. Korea of today, would eventually be absorbed diplomatically by the veil of an increasingly capitalist China, pacified by economic bounty--similar things could happen in Eastern Europe, though Russia doesn't have the power, wealth, or influence of China anymore.

Harder states would see war, reconstruction, puppet governments, and finally corporate investiture.

Just some thoughts.
 

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Its a quote from the cartoon South Park.

As to the rest... I don't see why people are looking for conspiracies in every corner.

On 9/11/01 Islamic terrorists attacked our country, is that so hard to believe? It had happned before. Given the obsession of our country with investigations I don't think that kind of conspiracy would have survived.

Its also not hard to believe that if some group got themselves a nuke that they'd use it. You bet they would! Probably on a ship in the harbor. Best way to transport big items anyway. No shadow government conspiracy needed. Just simple good guys and bad guys.
 

Reality?

Fellwind said:
On 9/11/01 Islamic terrorists attacked our country, is that so hard to believe? It had happened before. Given the obsession of our country with investigations I don't think that kind of conspiracy would have survived.

Its also not hard to believe that if some group got themselves a nuke that they'd use it. You bet they would! Probably on a ship in the harbor. Best way to transport big items anyway. No shadow government conspiracy needed. Just simple good guys and bad guys.
I can only assume this question is aimed at me, but you must note that I didn't say I believe there was a conspiracy about 911. I said, and accurately, some persons do believe such a thing. Thus, I'm a little confused by the preachy seeming of this post.

My points were merely building off of the fact that others stated the possibility of a "shadow government conspiracy" was an interesting and viable alternative. Further, the original querist, Velenne, seemed interested in the idea that Agents of PSI were responsible in a desperate act to eradicate a puppeteer infestation. Since PSI would probably be an American agency, or one allied with the law enforcement agencies of the US, a cover-up then becomes necessary.

We're talking about modern pulp fiction here, fantasy modelled on the events of the day, not what really happened on 911. Modern pulp fiction loves a good conspiracy, and a threaded plot in which enemies become duped allies is even better. PSI funds a terrorist cell (whom they would normally oppose) and helps them get a bomb through covert action, helps them infiltrate the island of Manhattan, and BOOM! No more puppeteers in NYC, and a million less Americans. Further, PSI could have used the whole thing to get more information on the terrorists in question, possibly locating several of their holdings, and several prominent figures in the organization--a basis for other adventures.

Besides, adding psionics into the mix makes a large, unknown conspiracy more plausible. Once again, this is not about reality, but possibility in fiction. I've found that every player with whom I've gamed loves a layered plot, mixed in with a few black & white scenarios that allow the heroes to accomplish something meaningful.

My point is also realism, thus higher plausibility of the adventure, in which Velenne also seems interested. The US would not go to Defcon 1 (or 2) and then simply stand down and do nothing. Someone would be blamed, if nothing else, just because the American public needs to feel the government is doing something. That means if such a conspiracy occurred and there was a successful cover-up, which is not beyond the realm of believability, then there would be geopolitical and military repercussions. Including those in an adventure background makes the adventure feel more real, which is a good thing.

Now, there's nothing wrong with a simple "good guy/bad guy story", but it doesn't sound like Velenne wants simple. Most modern fiction seems to support the idea of at least a few layers to the truth, however. This is especially true when an author is thoughtful enough to not objectify an enemy in a story, but rather show the human element, though misguided, of extremists who think they are doing the right thing, even when that "thing" involves killing thousands of innocent persons.

Even a story of mostly black & white, like the flaccid Sum of All Fears, has a layer or two. The point is a good story tries to seem real, and tries not to objectify any part of the plot to the point it becomes cardboard. Taking possibilities from the headlines of today is one reason d20 Modern has so much going for it. Dozens of adventure hooks in every news organ.

:D
 

My apologies, I didn't mean to preach. I've been anoyed recently by numbers of people blaming the government for everything from th 9-11 attack to sunspots.

As far as the story elements go, whatever floats your boat. Some friends and I had decided that D20 Modern can be run in basically three ways. High, Medium and Low mysticism. Or in other terms - Buffy, X-Files, Tom Clancy.

Perhaps we could look at it from those three points of view. If it were to be more "realistic" what elements would we drop? I'm looking for a good end of the world story right now anyway.
 

Yep...

I can understand your annoyance, but hey, people believe whatever they want to believe, right?

I think looking at d20 Modern in terms of "how much fantasy" is a good idea indeed. Isn't it possible, though, to be realistic in your world political dynamics and still have fantasy elements?

It ultimately comes down to who knows what. If the citizens of the first-world powers believe in no magic and monsters, and some force helps to keep them ignorant despite the truth, one still ends up with a world that looks like and works like ours. That world just has another layer.

Of course, it's largely ridiculous to assume that those in the halls of power wouldn't utilize any advantage, including magic and/or psionics.
 

I'd say that yes it is possible to maintain a level of realism with mystical elements, like you say governements would use whatever works.

But then, I'd also say its possible to run a heroic adventure game with no mystical elements as well and have just as mutch depth.
 

Fellwind said:
But then, I'd also say its possible to run a heroic adventure game with no mystical elements as well and have just as mutch depth.
Certainly true. Where would Spycraft be without the truth in this statement? I'm sure many persons will play d20 Modern as spec ops teams, or what have you. That is fun, with the threat of death more palpable.
 

Related to that idea, the no magic D20 Modern, I just read about the setting that was cut. Genetech, the superscience one. I'm going to have to get the Polyhedron with it.

That makes me angry because I spent a fair amount of money on the book, yet they cut out what could have been one of the best settings from it. They shorted me a campaign environment and now I have to spend more money to get it.

I'd have payed 5 bucks more for the book if they'd have left the superscience stuff in it.

Oh well.
 


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