The Shaman
First Post
Take a look at Wing and Sword, our Modern military game - we're using the core rules, Weapons Locker, and a couple of house rules. Other material (feats and AdCs) from Ultramodern Firearms and Modern Player's Companion are conditionally available, but so far all of the characters are core.Gundark said:Can d20 modern pull off spies and military campiagns close to as well as Spycraft does?
A number of gamers complain that Modern doesn't do "gritty" very well (no called shots, firearms damage doesn't scale relative to hit points, &c.), but I think it works fine if you remember a couple of things:
- Start with lower-level characters and reasonable stats (25- or 28-point buy) - allowing the players to begin with 36-point buy, 10th level characters then complaining about the lack of lethality in the game is a bit backwards, IMHO
- Massive damage is the great equalizer: the MDT equals CON, making saves more frequent - failure drops the character to -1
- Healing is different and may have a definite effect on campaign pacing - absent magic or future-tech, adventurers will need time to recover between actions
- Repeat after me: cover and mooks...cover and mooks...cover and mooks...