[D20 Modern] Stargate SG-1 Conversion ideas

Psyckosama said:


Some notes... They are semi-automatic and do not require to be cocked.

I disagree, and could show you dozens of examples of the requirement of cocking the weapon prior to shooting.
 

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Full round action to fire seems a bit much however.

The Browning BPS shotgun in D20 Modern doesn't require that and it is pump action, the staff weapon doesn't appear any slower than that. When you see it 'cocked' in the program, (ie: opening up) it's usually done just for intimidation, when fired in combat it doesn't seem much slower than any other semi-automatic weapon.
 

Bagpuss said:
Full round action to fire seems a bit much however.

The Browning BPS shotgun in D20 Modern doesn't require that and it is pump action, the staff weapon doesn't appear any slower than that. When you see it 'cocked' in the program, (ie: opening up) it's usually done just for intimidation, when fired in combat it doesn't seem much slower than any other semi-automatic weapon.

I was thinking that perhaps the first shot from a staff weapon, and from a Zat, requires a full round action, but that any shots thereafter are ordinary attack actions on a semi-automatic basis. But there does seem to be a delay for both weapons when they are first used...
 

Mistwell said:


I disagree, and could show you dozens of examples of the requirement of cocking the weapon prior to shooting.

And I can show you 3 times as many where it required nothing more then a trigger pull, and one or two where it gets damn close to auto-fire. (Gotta love Bre'tac) The cocking action is probelly the 'opening' action where the head splits, and even then it's not any more complex then pumping a shotgun.
 

Psyckosama said:


And I can show you 3 times as many where it required nothing more then a trigger pull, and one or two where it gets damn close to auto-fire. (Gotta love Bre'tac) The cocking action is probelly the 'opening' action where the head splits, and even then it's not any more complex then pumping a shotgun.

In Bre'tac's case you'd have to:
1) take into account possible secondary stage of rapid fire feat. 2) an extremely high level.
 

tensen said:


In Bre'tac's case you'd have to:
1) take into account possible secondary stage of rapid fire feat. 2) an extremely high level.

Okay... ^_^

What I'm saying is that it's not a c0ck and fire weapon. It's semi-auto.

BTW, I wouldn't discrive him as having feats (some things don't translate too well). He's just that d@mn good! :D
 
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AEG just put out the Explorer class in their Hand of Glory Spycraft book.

A review by Psion says, "The explorer has abilities that aid in the discovery of phenomena and relics." Sounds perfect for an SG game.

Conversion between the two systems shouldn't be too difficult since both games have "Action Dice" mechanics, though I think Spycraft gives you more. (In Spycraft, you commonly have to activate very powerful class abilities by giving up an Action Die).

And while you may not want magic in your SG-1 setting (I think magic would sort of ruin that setting.) Spycraft does offer an alternative magic system that is feat and skill based.

And since I am not pimping for AEG, I will tell you that Hand of Glory is only their main suppliment for magic. The main rules for magic are in the Series Archer book. Which is good news if you already have SA, bad news if you don't.

Hand of Glory review
 
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Just a BUMP

I'm going to be getting d20 Modern soon (as well as Green Ronin's "Ultramodern Firearms"), with the main reason of being able to play a Stargate SG-1 campaign someday.

There's been some great ideas here in this thread, and was wondering if there are people interested in organizing and putting together a set of Stargate SG-1 rules and background compilation for our own use (rather than having each of us "re-invent the wheel" individually).

I just want to guage if there's any interest. If so, I can set up a yahoo groups or something similar. I'm guessing the process would be somthing like this:

- a list of everything Stargate related - which requires rules - defined into specific categories (equipment, races, prestige classes, etc.). First, we come with the categories (very likely just taken from how d20 modern is chaptered), and then "fill in the blanks" from whatever sources we can dig up.
- a list of what in d20 modern will be kept which fits into the Stargate universe, and what is "chucked", again, following the categories as chaptered in the d20 modern rulebook.
- a list of non-mechanic, background "stuff" we would need to compile related to the SG universe.
- allocating primary (and if necessary, secondary "backup") mechanics to everything on the Stargate list (for future playtest/balance) using the d20 modern rules framework. For example, a weapon might be noted to have 2d8 damage, but to try it out at a 3d8 level, or 2d8 with some armor penetration, etc. Stuff like that. The two lists compiled previously would help compare and contrast things stat-wise.
- test. tweak. test. tweak. ad nauseum ;)

Existing Stargate characters probably wouldn't be compiled until the test/tweak phase in order to see if Stargate characters can be created closely with the compiled rules (whether it's O'Neil or *cough* Thor ;) )

Mantra will probably be that while the movie/tv show will be used as source material or "canon", playability and some balance must be maintained as well (for example, why Zats aren't the "uber weapon" in the tv show)

Probably keep the group to around 5-6 people, or else too many cooks in the kitchen ;) Those already posting in this thread gets first dibs. ;)

Something to avoid: "burnout" - basically all of the excitement is channeled in the beginning and the excitement tapers off. Would probably need to have safeguards against that, by keeping excitement up.
Perhaps: Each group member would create a member of a test SG team, and said test SG team member would be updated as necessary as the rules are built and tweaked? (protoype characters would be built with existing d20 Modern rules - with no special rules - and would be updated from there to see how things progress) Yes, even a Jaffa character would not be technically a Jaffa in the prototype stage :)
Or the above idea, but with actual SG-1 characters?
Other suggestions if there's interest?
 

Great ideas!!!

GNP... I think you have the right idea to get the most out of the community.

I'm not sure if you covered this, but a basic back ground /History of the serries/ movie to help people that haven't seen the show would be good.

Also do any of the fan sites have a time line covering the movie/TV show?

I would like to help with this if I can, because SG is the first thing I thought of for a campaign when I first heard about the system.
(my time is limited currently, as I'm running a RTTTOEE campaign weekly right now)

JDragon
 

Before we dive in to the project, we should try and confirm or deny this persistent rumor that a company purchased the license and is in the process of making a StarGate d20 game right now.
 

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