Breaking rope bonds is a 23 to 25. Kicking in a barred door is a 25. Ripping a steering wheel out of a car (not dismantling and removing but just pulling it out, bolts and all) gets a knee-jerk estimate of 30, and a revised estimate of 29. Impossible for most d20 Modern Heroes and all Ordinaries, but barely possible for a select few Strong Heroes.
If you want that sort of thing to be common in your games, knock it down to an 18 or 19.
Is this taking the wheel whole with part of the column?
I mean, you can RUIN a steering wheel. They're generally held together with bolts and suchnot, so that lowers the overall strength of the object. I'd not give it more than a 25 break DC, probably 20.
I mean, you can RUIN a steering wheel. They're generally held together with bolts and suchnot, so that lowers the overall strength of the object. I'd not give it more than a 25 break DC, probably 20.
[shame]
It didn't even occur to me that he might just want to ruin it.
Yeah, for simply ruining the steering wheel, as opposed to ripping it out of the car entirely, a DC of 21 sounds right to me. Just enough that you have to be strong to do it, but low enough that anyone with a strength bonus can do it and some characters can do it regularly (Str 22+ with Extreme Effort talents).
[/shame]
Edit: Though after messing around with a couple of steering wheels, I'm tempted to reduce the break DC to only a 15. They feel pretty flimsy to me, if someone is willing to simply break them. Ripping it straight out of the column feels like a 25-30, still.
Riping the entire thing out in one go? My first instinct says DC 25+ (max result for a Str 20 character w/o special abilities).
Depending on how over-the-top I want the campaign to be I might go as low as DC 20 but that would be a conscious decision as a GM to let the player do his cool thing ("I rip off the steering wheel and throw it like a discus at the sniper knocking him out of the window and into the tiger pit")