Modern Action RPGs

The Troubleshooters might be something you would be interested in if fictitious mid 1960s setting would be something to your liking. The characters are competent from the start. In the archives you have quickstart rules, example characters and some adventures. The quickstart rules does not come with rules for character creation though. But some people have extrapolated it from the rules.
Ah zut, shame on me for not also suggesting Troubleshooters! Playing it now with my main group group, embracing as much of the Belgian-Franco Tintin influences as possible and it's a great time.
 

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The Troubleshooters might be something you would be interested in if fictitious mid 1960s setting would be something to your liking. The characters are competent from the start. In the archives you have quickstart rules, example characters and some adventures. The quickstart rules does not come with rules for character creation though. But some people have extrapolated it from the rules.
How much setting details does this contain?
 

Do you want the genre to be action or the gameplay to be action/tactical.

If you want deep story in an action genre - City of Mist (modern ley key with mystic powers) or Otherscape (Cyberpunk but where mythology from around the world is trying to creep into reality).

So those are both 'magic and modern'. But they're really good with narrative story in action genres. That impression comes from a read and watching actual plays, I've yet to try them at the table myself. So my opinion comes with that caveat.
 

How much setting details does this contain?
It has 45 pages of setting which include a bit of history in this fictitious setting, short writeups of 9 different fictitious countries. For example Arenwald, Sylveria , and Sitomeyang (more on this place can eb found in The U-Boat Mysterie). It goes trrough some stuff that don't exist (or are cutting edge secret stuff) due to the timeline, and some stuff that do exists. Then it get more thorough writeups of a numner of interesting places like Berlin, Cairo, Hong Kong, Ice Station X-14 (Antarctica), Leningrad, Paris (it is understood that you always start from Paris). All places have some adventurehooks for what the troubleshooters might be doing there.

Then you have like 40 pages of GM-stuff for the evil organization The Octopus that tries to covertly take over the world, and lots of stuff with templates for various NPC's and critters etc. The whole book is about 230 pages.
 

So I've got a itch to run something modern for my players, think ghost recon, gi joe, superspies, stuff like that. Now way back in the day I'd fall back to Spycraft for stuff like that, but time and age have most of my players not wanting something so crunch heavy as Spycraft was, and we do a lot of Savage Worlds but i'm looking to try something new. What's out there that might be fun to try? ideally something that has VTT support would be best, Fantasy Grounds, or Foundry preferred, but it's okay if it's not VTT supported.

thanks,
D6 Adventure would be my first suggestion. It's really the d6 version of Indiana Jones, minus the Lucas IP. And mechanically, aside from damage, it's the same as WEG's Star Wars. It's relatively fast, character gen is usually short enough to do at a con (don't include the ads/disads in con use). It's not overly modern, but it's fast to play and available in PDF.

Likewise, D6 Space is the 3rd ed of WEG's Star Wars, but without the Lucasfilm IP. D6 Fantasy is NOT H&X; it's a fantasy version of D6 Space/Adventure. All three workalike.

Note that Planet of the Apes is also using the same d6 system core, and just shipped dead tree to backers.
 

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