[d20 Modern] The Githyanki Incursion

I keep having problems replying to this thread. Awesome idea, I might steal it for my in the flesh game. They Live is an awesome movie, Carpenter's most cerebral. Great metaphor and concept movie.

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The beginnings of the campaign

I was thinking that I would only give my players the following guidelines for making their characters:

1. The setting is modern day earth.
2. Each character must have a reason to be a large city (probably Chicago) written into their background.
3. The reason the players are allowed to make heroes (as opposed to ordinaries) is because every one of them feels compelled to get INVOLVED, for whatever personal reasons.

I like giving my players vague criteria while at the same time giving them the key to enjoying the campaign. If they get involved in the strange happenings around them, the campaign will run, if not...???

I planned to start the campaign without any of the characters knowing each other (unless they have written it into their backgrounds). The first scene starts at a busy downtown bank when a rather ordinary accountant seems to freak out and draw a derringer on a disguised githyanki lawyer standing in the queue. It is quite obvious that the accountant isn't trained to use the gun and the things he's yelling at the lawyer make him seem insane. The characters have time to react, but the police show up in some pretty heavy gear much too quickly. They beat down the accountant with their batons. If the characters are involved at this point, the police also roughly gather them up to take them to the precinct for questioning.

So the characters are hauled down to the station and put into a cell together, eventually being taken off one by one to give their account of the incident. The police treat them rudely during the whole ordeal and noone listens to any threats/complaints/begging that the characters can muster. Once they are all questioned (as long as they don't incriminate themselves) they are let go without explanation or apology.

So the PCs are released from the precinct. I'm hoping they would go down one or more of the following three routes:

1) Find out more about the person that started the incident at the bank. Maybe even go to the place he worked to talk to his co-workers. Maybe talking to the man if the PCs or the police didn't kill him. In this scenario, I would have them meet a disguised gith that will politely answer questions that don't reveal anything while he tries to ask questions about the PCs and the bank incident.

2) Find out more about the gith lawyer or try to get a lawyer to file suit against the precinct. Whether they find the lawyer from the bank or seek another on their own, the lawyer happens to be a disguised gith or a human sympathizer. The lawyer asks as many questions as possible about the PCs and the bank incident before tellling them they have no case.

3) Pass it all off as nothing, decide to let things be and just go back home or to work. Something major has been messed with in the PCs life, depending on his background. Maybe he's been laid off or his shanty-town home has been leveled by the authorities.

Of course the average player will do something different than the above three, so improvisation and use of one of the above ideas could come into play.
 

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