AereonBlaze
First Post
Salutations! Your friendly neighbourhood lurker here hoping to find some sagely advice for an upcoming campaign I would be DM'ing 
I just picked up d20 Modern today (I love the system) and was tossing around some campaign ideas and ended up thinking of running a game based on the movie the Matrix (I hope you've seen it!
). I know that my group would love playing this, and I've been trying to come up with ways to make the rules/campaign work. Here's what I have so far:
The characters begin the game as normal people, leading (relatively) normal lives, without knowing that the campaign is based on the Matrix. Through some circumstance, they all meet and happen to witness something amazing. Maybe this is a person jumping 40 feet in the air ("That's impossible.") or perhaps a fight between an Agent and a rebel. Slowly, they'd uncover the truth, and likely become hunted because of their knowlege (or also sought out by those "freed" from the system).
Here's what I'm asking of all you kind folk: do you have any input or ideas for the game/rules? Such as...ideas for stats of agents, interesting mission goals, or just any plain idea which might help me as I stumble along?
I am thinking of implementing the FX spells/psionics as ways of "warping" the Matrix, but again, would like further input.
Any help would be much appreciated,
-Aereon

I just picked up d20 Modern today (I love the system) and was tossing around some campaign ideas and ended up thinking of running a game based on the movie the Matrix (I hope you've seen it!

The characters begin the game as normal people, leading (relatively) normal lives, without knowing that the campaign is based on the Matrix. Through some circumstance, they all meet and happen to witness something amazing. Maybe this is a person jumping 40 feet in the air ("That's impossible.") or perhaps a fight between an Agent and a rebel. Slowly, they'd uncover the truth, and likely become hunted because of their knowlege (or also sought out by those "freed" from the system).
Here's what I'm asking of all you kind folk: do you have any input or ideas for the game/rules? Such as...ideas for stats of agents, interesting mission goals, or just any plain idea which might help me as I stumble along?

I am thinking of implementing the FX spells/psionics as ways of "warping" the Matrix, but again, would like further input.
Any help would be much appreciated,
-Aereon