Kanegrundar
Explorer
I prefer D20 Modern over SC2. Sure, SC2 isn't tied so much to the super-spy genre that is can't do anything else, but the game still has that Military/Super-spy game feel from everything from the classes to skills to feats to equipment. It's not nearly as useful to use in a game were people are Joe the Truck Driver or Jolee the Cheerleader. Plus, there's so much to that that it's a little overwhelming to players new to the game. Don't get me wrong, It's a great game and has rules that do things a lot better than D20 Modern (I've stolen the vehicle and autofire rules to use in Modern).
I prefer D20 Modern because no matter what I want to run, be it spies, military, realistic, modern fantasy, wild west, or far future, I can easily run that with D20 Modern. Plus, Modern has a great wealth of supplements that help to even further gain the feel that I'm after.
Both systems are pretty modular. However, since D20 Modern is more closely tied to D&D, I can use all sorts of D&D material a bit more easily with Modern than SC2. Modern is modular enough that if you find better rules than Modern offers in a particular area, then it's usually pretty easy to plug in those new rules.
All in all, my preference comes back to what feel I like better. Reading through D20 MOdern, my imagination feels much more wide open to making the campaign that I want. Reading through SC2, even though the rules allow for a greater range of genres to play in, the art and set up of the book is such that it still feel skewed towards espionage play, and I'm not usually interested in that style of play.
Either way you go, you'll be playing with a great system.
I prefer D20 Modern because no matter what I want to run, be it spies, military, realistic, modern fantasy, wild west, or far future, I can easily run that with D20 Modern. Plus, Modern has a great wealth of supplements that help to even further gain the feel that I'm after.
Both systems are pretty modular. However, since D20 Modern is more closely tied to D&D, I can use all sorts of D&D material a bit more easily with Modern than SC2. Modern is modular enough that if you find better rules than Modern offers in a particular area, then it's usually pretty easy to plug in those new rules.
All in all, my preference comes back to what feel I like better. Reading through D20 MOdern, my imagination feels much more wide open to making the campaign that I want. Reading through SC2, even though the rules allow for a greater range of genres to play in, the art and set up of the book is such that it still feel skewed towards espionage play, and I'm not usually interested in that style of play.
Either way you go, you'll be playing with a great system.