Vigilance said:Bangs head on desk.
I never said I didn't want ANY rolls for yes or no questions.
Psion said:No you didn't, but then, you weren't to specific about what the upshot of your effort here was, neh?
I assumed I was fairly safe stating what I wouldn't want to see. If you don't fall afoul that, then by all means, more power to you. No need to abuse your desk over it.![]()
Beat me to it! SotC has some of the best GM advice ever written, IMO.SteveC said:I just wanted to suggest taking a look at Spirit of the Century for the advice it gives on running knowledge skills.
This seems less of a mechanical issue than a scene-framing and intent-setting issue. And, to get back to SotC, one of the best pieces of advice in it is that, for any check, the GM needs to first imagine its success and failure. If either one of those outcomes is uninteresting, then you should not be calling for a check.Vigilance said:What isn't the adventure is making a knowledge check to learn the location of the vault, making a research check to determine the vault is made of, and making a craft check to brew an acid capable of burning through the vault's lock.
The randomness is dependent on the skill bonus. A PC with +20 vs. an NPC with +1 is going to be no contest. A PC with +10 vs. an NPC with +10 is a toss-up, but that's okay, as they are equal in skill and both rolling that 1d20.Vigilance said:Adding a random +1-20 bonus to skill checks, and needing to succeed at TWO of them everytime you wish to bypass a guard, makes stealth missions much more about how good of a dice roller you are than anything else.
Doesn't Star Wars Saga Edition do this? Anything from small pistols (3d4) to large rifles (3d10) can KO nonheroic characters in one or two hits [note: a CL 1 nonheroic character has 3d4 hit points].wedgeski said:I would make combat with firearms more lethal

EditorBFG said:Our discussions all ended with the idea that Modern players didn't want the change.
For me, I always wanted more from Modern. The base classes are good ideas but blandly executed-- you never really feel like your 1st level character is a bad-ass going out the gate the way you feel about your average starting D&D fighter-- Wealth is an iffy compromise, nonlethal damage is just strange, guns don't behave realistically OR cinematically, and a lot of ported over D&D rules just don't feel like the 21st century. Despite so many great concepts by the designers, it seems like someone along the way just could not let go of D&D enough to pull the trigger on a truly versatile system. For the most part it ends up feeling a lot like the "default" setting the Modern books put forward: a teenager in blue-jeans with a Greyhawk god's symbol on his belt-buckle. I want a "universal" modern system to be a lot more robust in terms of handling different genres and settings.
So I'm really glad you're doing this. I've dreamed of Modern getting fixed a long time. Frankly, I'm a little jealous. Then again, if there was a company out there to make this happen in a way that mattered, it was gonna be you guys or the Game Mechanics (who, to be fair, actually wrote most of Modern in the first place) and probably not a smaller shop like ours.
ashockney said:Vigiliance,
You haven't exactly had the reaction that Monte had when he started releasing information in little nuggets about his Arcana Unearthed setting, are you?
So, first of all, thanks again for being bold enough to share. You're a braver man than many (many, many).
One question that's leaping out at me: why did you choose to place "religion" under the "sciences" field of study?
Chemistry separate from Science?
Acrobatics separate from Athletics?
Streetwise vs. Gather Info - I'd love to see this get teh same treatment you gave influence
Firearms, Unarmed, Weapons in skills?
Along those lines, I'd be interested to hear your thoughts on the inclusion of what are traditionally good yes/no die roll circumstances:
Set Trap/Disable Device
Secure/Open
which, in Modern may translate to a "security" vs. "Bypass Security" or would this all fit under "computers" as class/feat based abilities to be "unlocked"?
Ok, I've really run on here. Good gaming!
Mokona said:Doesn't Star Wars Saga Edition do this? Anything from small pistols (3d4) to large rifles (3d10) can KO nonheroic characters in one or two hits [note: a CL 1 nonheroic character has 3d4 hit points].![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.