Roudi said:While it's true that even this expansive list doesn't cover all the desired types of adventures, well... I think there are certainly more out there than folks realize.
Sebastian Francis said:My problem is that I hate PDFs. I don't care that some people proclaim them as the Next Big Thing (TM), I hate them. I want a book that I can flip through and highlight and read on the can. I hate PDFs, hate the thought of paying money just to print something out and stick it in a binder, and will never, ever buy a PDF.
There's LOTS of folks like me in the RPG scene. So printed adventures is a HUGE plus for d20 Modern.
Roudi said:Well, it's unfortunate that you're missing out on so much just because of your dislike of the format. The main problem with making a print book of adventures is that adventures don't sell nearly as well as setting and rules resources do. Since print books are already a big enough financial investment and risk for everyone involved, few companies will even bother to write an adventure book for print. It is, unfortunately, an unsound investment.
PDF publishers are able to avoid a lot of the risk involved in producing books, and thus can expect to see some recouping of expenses on an adventure product. While you might prefer the print medium because it provides something physical for you to hold, it just isn't a safe investment for publishers anymore - probably not even for WotC.
Sebastian Francis said:My problem is that I hate PDFs. I don't care that some people proclaim them as the Next Big Thing (TM), I hate them. I want a book that I can flip through and highlight and read on the can. I hate PDFs, hate the thought of paying money just to print something out and stick it in a binder, and will never, ever buy a PDF.
Sebastian Francis said:My problem is that I hate PDFs. I don't care that some people proclaim them as the Next Big Thing (TM), I hate them. I want a book that I can flip through and highlight and read on the can. I hate PDFs, hate the thought of paying money just to print something out and stick it in a binder, and will never, ever buy a PDF.
There's LOTS of folks like me in the RPG scene. So printed adventures is a HUGE plus for d20 Modern.
Olive said:What abut free ones?
I understand your perspective, but given how badly DnD adventures tend to sell, d20 Modern print adventures are an insane idea.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.