jdrakeh
Front Range Warlock
This began as a Fight On! article submission, though due to some personal issues (including a recent job layoff) I'm not going to be able to finish it. . . so I'm posting the raw maths here. When dividing, round results up to the nearest whole number:
d20 HP to O/BD&D Health Dice
d20 HP / 6 ≈ OD&D Hit Dice
d20 HP / 8 ≈ HD&D hit Dice
d20 AC to O/BD&D Armor
19 - d20 AC ≡ OD&D Armor
19 - d20 AC ≡ BD&D Armor
d20 BAB to O/BD&D Weapon Damage Bonus
d20 BAB / 2 ≡ OD&D Weapon Damage Bonus
d20 BAB / 2 ≡ BD&D Weapon Damage Bonus
d20 Speed to O/BD&D Movement
d20 Speed in 1" Squares x 2 ≈ OD&D Movement in Inches
d20 Speed in Feet x 4 ≈ BD&D Movement in Feet
Special Attacks / Defenses
Unfortunately, in D&D, these abilities always have been (and probably always will be) exception-based. Pick and choose special attacks, defenses, and non-combat abilities from the d20 list as you (the DM) deem interesting.
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You will note many approximations above. This is necessary given that raw values for certain things have changed wildly between editions of the game (movment rates for certain creatures being a key example). In calculating approximate values, I errored on the side of the two systems beng converted to. Still, anomalies exist (e.g., dwarves are bit more mobile than normal).
d20 HP to O/BD&D Health Dice
d20 HP / 6 ≈ OD&D Hit Dice
d20 HP / 8 ≈ HD&D hit Dice
d20 AC to O/BD&D Armor
19 - d20 AC ≡ OD&D Armor
19 - d20 AC ≡ BD&D Armor
d20 BAB to O/BD&D Weapon Damage Bonus
d20 BAB / 2 ≡ OD&D Weapon Damage Bonus
d20 BAB / 2 ≡ BD&D Weapon Damage Bonus
d20 Speed to O/BD&D Movement
d20 Speed in 1" Squares x 2 ≈ OD&D Movement in Inches
d20 Speed in Feet x 4 ≈ BD&D Movement in Feet
Special Attacks / Defenses
Unfortunately, in D&D, these abilities always have been (and probably always will be) exception-based. Pick and choose special attacks, defenses, and non-combat abilities from the d20 list as you (the DM) deem interesting.
---
You will note many approximations above. This is necessary given that raw values for certain things have changed wildly between editions of the game (movment rates for certain creatures being a key example). In calculating approximate values, I errored on the side of the two systems beng converted to. Still, anomalies exist (e.g., dwarves are bit more mobile than normal).
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