Gundark
Explorer
I never suggested that monster HAVE to have class levels. I think you missed the "for example" partan_idol_mind said:I must have missed a rule somewhere that says all monsters must have class levels. I don't see any reasons why I should have to use anything but the standard entry on a monster for 99% of encounters. Only recurring NPCs need unique stats.
Fair enoughThat's why the DMG has tables listing NPCs of just about every class and level. Again, unless the guy we're dealing with is a multi-session big bad, I don't see a reason to go further than this.
I'm not suggesting that DM make things up on the spot. I agree that would be a nightmare. What I meant was that there be a set of NPC rules that are different from the what the players must follow (ie. my spycraft 2.0 example)I totally disagree with this. The rules add consistency to a character, defining what they can and can't do. Otherwise, it becomes easy and tempting to just make up new abilities on the spot. I can see making up new spells, magical items, and possibly feats for a bad guy, but not making up new rules entirely.
This has happened to me before. In most cases, I let the PCs have their day. Their luck won't hold out forever, and the next time it might well be one of them that gets killed by some unlucky rolls.
And I have done this before too. However I think (IMHO) that in some way it's a dis-service to the story if the evil leader ended up going down in 2 rounds.


