I'm A Banana
Potassium-Rich
If the goal of the evening is to make it as enjoyable as possible for everyone involved, there is no need of "fairness" in the tools that the GM uses.
You know, sometimes the only way the evening is enjoyable is if you give the players the ability to control the outcome with their ability. GMs who just say "my guy makes the save" or "the enemy deals # damage" without even rolling make it troublesome for me. I feel cheated out of a valid use of my abilities if the GM just makes up whatever he wants to happen and imposes it.
That's what I speak of when speaking of fairness.
And I think it's nessecary to have that fairness, lest the DM just basically be playing a game by himself wherein the story in his mind is told without the work of having to write characters.
These villain rules don't seem to be going in that direction, so I'm more in favor of them now.


