HarryFlashman
First Post
I am trying to develop a Low-magic system for a Low fantasy type game. I figured I should first see what already exists and I can steal as I am sure my plans are not balanced at all.
First of all, I would like to retain all of the classes, or atleast have similar representatives; arcane caster, divine caster, etc.
It does not matter if the system reduces spells known, spell lists, slows spell progression, or otherwise makes spellcasting more arduous than a a flick of the wrist and a smattering of bat guano.
I would like to incorporate the rules with Ken Hood's Grim-n-Gritty HP/AC rules set.
So what systems would fit my needs?
Slaine? Conan? some other game that I am unaware of? or should I stick to developing my own rules?
If you could, please give me a brief description of the magic rules in the system you prefer for Low-magic.
First of all, I would like to retain all of the classes, or atleast have similar representatives; arcane caster, divine caster, etc.
It does not matter if the system reduces spells known, spell lists, slows spell progression, or otherwise makes spellcasting more arduous than a a flick of the wrist and a smattering of bat guano.
I would like to incorporate the rules with Ken Hood's Grim-n-Gritty HP/AC rules set.
So what systems would fit my needs?
Slaine? Conan? some other game that I am unaware of? or should I stick to developing my own rules?
If you could, please give me a brief description of the magic rules in the system you prefer for Low-magic.