3catcircus
Adventurer
Psion said:I do play other games on occasion, but I feel the burden is on the non-20 games here, not the d20 games, to show some quality that makes it worthwhile. Why? I know d20 and my players know d20. Learning a new systems, going through the mistakes and less-than-optimal play that occurs when you are just learning a system, and so forth, are time invested that I would rather be doing quality gaming. These days I only have one 4-6 hour block a week to spend with my players, and if I am going to be squandering one or more of those learning a new system, there had better be a good reason.
Hmm - what about those games that were (and are still) around *before* d20? Games such as Call of Cthulhu and Traveller? Would you say that they have to "...show some quality that makes it worthwhile?" It seems that certain games have *already* proven that they have what it takes, while some d20-based games still have to prove themselves.
In some of your listed games, I can see the point. I don't feel d20 is especially well suited to supers play, and would rather use HERO or DC Heroes for those. But of others you are listed, I gotta say I actively prefer d20, even if my players knew the system. d6 WEG and Shadowrun and WoD Storyteller (and moce dice pool style systems, for that matter) I really dislike.
CoC is an unusual case. I've played it for years, but really feel the skill system is outdated, but I still think chargen is better than the d20 version. I think if I had a hankering to run Cthulhu mythos, I'd use the d20 version, but yank out the chargen and use a toned down version of d20 modern instead.
I have both BRP and d20 versions of CoC and I find that the d20 version seems a little too watered down in terms of details. I'd rather not have to go buy d20 Modern supplements to play d20 CoC, especially since d20 CoC was a one-shot with no follow-on support.