db said:
me said:
And to me, I wouldn't want to play as a mook in the Legend of Arthur...
....now tell me I can play as Arthur, and you might've got me....
Thanks for poting this. It illustrates my point very well, I think.
So, here are two issus. #1 is that the players should be the center of the story. Well, just because king arthur, or say, merlin have special abilities, doesn't mean that they are the center of the story. They can be minor NPC's who live far away somewhere, perhaps hire the characters to do somehting. What is so different from that as having distant gods which effect the plot.
On the other hand, #2, why can't you have a fun game in which the players are not necessarily the center of all things? I can think of a lot of lower level adventures where the characters are say, apprentices involved in relatively petty intrigues while not matching the power of their masters. Why should that be excluded from the range of possible adventures?
Cant you see how silly it is to insist that the players can do everything every NPC can do?
If the players aren't the center of the story, it's just not fun to play.
Yeah, you can have a story where the main characters aren't the center of the story (there's a few that people enjoy), but I wouldn't want to pretend to be that character, no matter how good the "story" is, because I don't come to a D&D to revel in the creativity of the DM, I come to Play a Game.
This is because D&D is not an exercise in collaborative fiction, it's a game with a plot.
db said:
me said:
But it seems that your main problem is one that is relatively simple, and not all that uncommon, and, yes, it has a name for those who view it as an inferior style of gaming too: Drama Queening. Or perhaps Invincible DMing. You're really "just" a fictionist.
Hmm... I've been called many things, but...
Maybe that's because calling people names (be it Munchkin or Fictionalist) isn't exactly conducive to a discussion?
db said:
me said:
Quote:
d20 is not a forum for telling a story, and if you try to make it such, there are situations where the rules will dissapoint you. It's not just a story.
It's a GAME. It has TEAM ASPECTS. RANDOM CHANCE. And it has RULES. And if you want to PLAY the GAME, you need to realize these, accept these, and work within them.
If you'd rather tell a story, don't bother.
An RPG is a videogame. It is poker. It is Axis and Allies. It is Chutes and Ladders. It is infinately more flexible and enjoyable, and able to benefit much more from creativity and player input, but it is not an excersize in collaborative fiction, and it never. Ever. Ever. will be.
Ok, since you don't seem to realise this, I'll point out what seems obvious to me: the difference between D&D and say, poker, Axis and Allies, and Chutes and Ladders, is that the latter are all direct competitions between players, with no referee or, storyteller involved. There isn't one guy in Axis and Allies drawing the map for you as you play, or someone inventing new poker cards in the middle of that game.
The DM is not just another player compadre. I know some people really, really want this to be the case, but it just isn't, so forget about it. Play magic the gathering if you don't like it.
As for video games, I've written a few of those myself. You as a player have NO IDEA what is going on in the background. In most cases, it's nothing like what you think. More "cheating" goes on in video games than in any RPG.
D&D contains no player vs. player (or player vs. DM) antagonism.
How does this prove your point? Just because neither side is trying to 'win' doesn't mean that you can cheat. Not every game has competition (who are you 'competing against' when you play Solitaire?), but every one has some semblance of challenge, and cheating destroys that challenge (however subtly) unless everyone can cheat.
The DM's position in D&D is that of a judge. A judge doesn't take sides, he just is the arbiter between them. A judge doesn't break the rules, he interprets and enforces them. As a tool, one of the rules is "the DM makes the rules," but that is still one of the rules.
But just because a DM can decide to hand out points willy-nilly doesn't mean you as a writer can, either. I'm not taking you to task for anything related to antagonism or challenge or competition, I'm taking you to task because you seem to think cheating is OK when done in the interest of the "story."
This is backwards in my opinion. The story should come out of D&D, you shouldn't try to shoehorn your narrative into the structure of a game. It ain't gonna work, because D&D isn't an exercise in collaborative fiction. It's a game.
db said:
me said:
I mean, to each their own, but that's almost 100% backwards from what I actually enjoy doing on a weekly basis, which is playing a game in which a story takes place. Not telling a story with a d20 roll or two in between monolgoues.
Whatever gave you the impression that I do monologues in my games? Thats a straw dog if I ever heard one. Along the same lines, If you want to play D&D like it's Risk with wizads, go ahead, just don't try to force everyone else in the RPG community to do it the same way.
d00d, I was over-stating for effect. It's a literary convention that stretches back to the Bible and before, mang.
Speaking of straw dogs, I'm not trying to force anyone to play my way, nor am I stating that my way of play is better than anyone elses'. I'm saying that I will not buy a product whose author is so infatuated with their own imagination that they will cheat just to get a certain effect, ESPECIALLY when they could've done it in 400 different legit ways.
That's not the same as saying you can't accomplish the story, or even that you can't break rules once in a while. James Joyce can violate the rules of writing and still come up with a work that recieves critical accalaim. I'm gonna go out on a limb, here, and presume that you ain't the d20 equivalent of Joyce. Maybe I'm wrong. But obsessing over how The Man is Keeping You Down isn't helping your case much...