If the players aren't the center of the story, it's just not fun to play.db said:me said:And to me, I wouldn't want to play as a mook in the Legend of Arthur...
....now tell me I can play as Arthur, and you might've got me....
Thanks for poting this. It illustrates my point very well, I think.
So, here are two issus. #1 is that the players should be the center of the story. Well, just because king arthur, or say, merlin have special abilities, doesn't mean that they are the center of the story. They can be minor NPC's who live far away somewhere, perhaps hire the characters to do somehting. What is so different from that as having distant gods which effect the plot.
On the other hand, #2, why can't you have a fun game in which the players are not necessarily the center of all things? I can think of a lot of lower level adventures where the characters are say, apprentices involved in relatively petty intrigues while not matching the power of their masters. Why should that be excluded from the range of possible adventures?
Cant you see how silly it is to insist that the players can do everything every NPC can do?
Maybe that's because calling people names (be it Munchkin or Fictionalist) isn't exactly conducive to a discussion?db said:Hmm... I've been called many things, but...me said:But it seems that your main problem is one that is relatively simple, and not all that uncommon, and, yes, it has a name for those who view it as an inferior style of gaming too: Drama Queening. Or perhaps Invincible DMing. You're really "just" a fictionist.
D&D contains no player vs. player (or player vs. DM) antagonism.db said:Ok, since you don't seem to realise this, I'll point out what seems obvious to me: the difference between D&D and say, poker, Axis and Allies, and Chutes and Ladders, is that the latter are all direct competitions between players, with no referee or, storyteller involved. There isn't one guy in Axis and Allies drawing the map for you as you play, or someone inventing new poker cards in the middle of that game.me said:Quote:
d20 is not a forum for telling a story, and if you try to make it such, there are situations where the rules will dissapoint you. It's not just a story.
It's a GAME. It has TEAM ASPECTS. RANDOM CHANCE. And it has RULES. And if you want to PLAY the GAME, you need to realize these, accept these, and work within them.
If you'd rather tell a story, don't bother.
An RPG is a videogame. It is poker. It is Axis and Allies. It is Chutes and Ladders. It is infinately more flexible and enjoyable, and able to benefit much more from creativity and player input, but it is not an excersize in collaborative fiction, and it never. Ever. Ever. will be.
The DM is not just another player compadre. I know some people really, really want this to be the case, but it just isn't, so forget about it. Play magic the gathering if you don't like it.
As for video games, I've written a few of those myself. You as a player have NO IDEA what is going on in the background. In most cases, it's nothing like what you think. More "cheating" goes on in video games than in any RPG.
d00d, I was over-stating for effect. It's a literary convention that stretches back to the Bible and before, mang.db said:Whatever gave you the impression that I do monologues in my games? Thats a straw dog if I ever heard one. Along the same lines, If you want to play D&D like it's Risk with wizads, go ahead, just don't try to force everyone else in the RPG community to do it the same way.me said:I mean, to each their own, but that's almost 100% backwards from what I actually enjoy doing on a weekly basis, which is playing a game in which a story takes place. Not telling a story with a d20 roll or two in between monolgoues.
Drifter Bob said:I do not like some small, loud factions of the culture of D&D who react with hostility and bitterness toward any attempt to discuss any percieved problems with the game.

Celtavian said:I think it went on 8 pages because there really are players who try to hold the DM to the rules. They will moan and complain if the DM doesn't follow some specific rule until they get their way. I know more than one person has complained about such players. Luckily I haven't had to deal with players of this kind.
My buddy faces this kind of thing on occasion as a DM. He usually caves allowing the players to do as they want to avoid the confrontation. I think there are more than a few DM's who don't like confrontation and cave in the face of the player pressure whether it be over rules, allowing Prc's, or other aspects of the game.
Celtavian said:I think it went on 8 pages because there really are players who try to hold the DM to the rules.
Drifter Bob said:If I put in a skill which isn't listed in the SRD for that particular monster, I just KNOW I'm going to get somebody raving on and on in a hostile review all about how I didn't even read the rule book and I don't know anything about D&D, and how giving the Imp this skill is unfair and unbalances the game and changes the CR and EL, and the players should be given 4 ranks in a skill of their choice to make it fair, and bla bla bla bla bla.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.