JRRNeiklot
First Post
Why all the fuss? The DM, and thus the designer of the module is tantamount to god, so slap on some extra skill points. If the players bitch, call 'em on metagaming, dock them exp and move on.
Well said, WizarDru.WizarDru said:The issue that I think Drifter Bob intended to be his central point, and the Bluff question as an example of it, was that he percieves D&D having gone down a road to railroading everything to adhere to the rules, and that the rules are ill-suited to the task. In short, he is worried that the 'tail is wagging the dog', which is to say that the story is being driven by the tenets of the rules, and thus stifling creativity. Further, he believes that this mentality will lead to D&D becoming unpopular once more, and the game and hobby as a whole will suffer.
mmadsen said:Back when everything wasn't in the rules, I could just make common-sense judgments. Now everything's quantified -- and has to be quantified within the rules, ahead of time.
mmadsen said:There's a creature/character I'd like to use, but I want to add a skill/feat/spell/special ability -- without breaking the rules, and without going through any rigamarole.
(Granted, we're at a site full of people who do like fiddling with the numbers.)
Back when everything wasn't in the rules, I could just make common-sense judgments. Now everything's quantified -- and has to be quantified within the rules, ahead of time.
I don't think anyone has said that it's a bad thing to have clear rules for advancing creatures, just that the rules could be more flexible and require less work.cdsaint said:I guess what is difficult for me to understand is why it is such a bad thing that there are rules for advancing creatures that are pretty comprehensive and allow a DM to be able to advance creatures in a fairly predictable way.
mmadsen said:I don't think anyone has said that it's a bad thing to have clear rules for advancing creatures, just that the rules could be more flexible and require less work.
For instance, if the Expert NPC class didn't grant hit dice, improved BAB and Saves, etc., you could add Expert levels without changing a creature's combat stats.
Mishihari Lord said:I think my major problem with requiring this level of conformity to the rules is that it takes far too much time. The week (as a guess) that DB would need to make sure that every tiny thing in his adventure conforms to the rules would be better spent adding new areas to the adventure, refining the plot, looking for logical errors, or fleshing out the NPCs. These are things that would actually contribute to my enjoyment of the game, as opposed to following game conventions for monster generation, which I could not possibly care less about.