d20 Sleeper Hits


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I've got to agree on the Deadlands D20 and Horrors O The Weird West.

I had seen a lot of negative comments on the Deadlands D20 conversion so I passed on it. Then my local store put it up for 50% off so I figured for that I would take the loss if it was lousy.

I started reading and couldn't put it down.

I bought a bunch of stuff at Gen Con that I havn't even cracked open because I've been reading the Deadlands stuff. I picked up the Horrors O the Weird West so I could run a game and that is a great book as well.

I would definitely recommend it to someone looking for a fun Western Style game.

Rickg
 

The Path of the Sword is the best "Class" book out there. I like the prestige classes and the variant classes.

The new uses for skills along with the DC for them are excellent.

All of the addtional stuff is just great.

I love the concept of the Legenary Classes. They seem to work just fine. I have yet to have a chance to use one so can't say they are blanced.
 


These are for the underapprieciated ones, IMO

Setting: Maidenheim. Want a mature, reasonable handling of Amazons in your campaign without juvenile centerfolds? This beauty and its supplement, both by Skald Books (http://www.skaldbooks.com) fit the bill.

Location: Bluffside: City on the Edge. Great background and wealth of ideas, marred only by layout.

Class Book: Path of the Sword has way too much buzz for me to consider it underappreciated. Same with Beyond Monks by Chainmail Bikini Games. I would thus have to go with the Ench. of Mystic Music by S.T. Cooley (http://www.cooleys.org/publishing/).

d20 Supers: Vigilance by Vigilance Press. Yes, it's being published, but I think in the recent glut of Supers games, this one is being unfortunately forgotten in the feeding frenzy of flashier products.

Software: Campaign Suite, by TwinRose. With all due respect to E-Tools, PCGen, and others, why wait for the future when it's here now? Best chargen and campaign management program I've used.

Misc. Supplement: Alchemists and Herbalists got plenty of good comments when it came out, but the Primal Codex and the Book of Broken Dreams recieved nary a word. Odd, considering the numbers of primative/pulp heroes style players or the vast numbers of Ravenloft/Call of Cthulhu players there has to be.
 

I'm gonna try to avoid pimping my own products here... Except to say that you can't call Portable Hole Full of Beer (this product contains no alcohol)a sleeper after it won the ENnie two weeks ago (thanks Leopold). (and a big thanks for mentioning Gar'Udok, Psion, and [/b]Librum Equitis 1[/b], kenjib - no matter how I wish it weren't true... ah, for fame and fortune).

First off, the Gothos worldbook for the Hunt: Rise of Evil setting by Mystic Eye Games. The dreamer mechanic makes me really happy. I'm using it in my Oathbound campaign. I love the idea of players being given a game mechanic by which they can affect the game world. It might be a bit over the top for some games, but then again, that makes it fit in great with an Oathbound game. I felt it rang of "the Matrix", being able to bend reality a bit.

While I am working on a post-apocalyptic d20 game of my own, deadEarth d20 (argh.. there I go... not even two paragraphs before I start pimping my own wares again!), I am quite impressed with Darwin's World, especially combined with Omega World from the latest polyhedron.

A real unsung hero is the Taan, a racial sourcebook for the Sovereign Stone setting. It's fully useable in other settings because the Taan are an extraplanar race that have recently arrived in that game world, and make for an excellent extra-planar invader in any game setting. The flavor here is excellent and generous.

the Campaign Suite software is absolutely beautiful. The ability to customize it for your game, and the PLETHORA of supplements being released for it, make it a godsend. We use it a lot behind the scenes.

I have to agree with Psion about Undead. As part of the oft-maligned "One Word" series by AEG, it doesn't get the recognition it should have. This is where AEG proved that they listen to the readers. When people complained about how they did Dungeons, the turned around and did Undead, which makes none of the same mistakes, and is chock full of goodies.
 

Thanks for the plug, Enrious! ;)

Keeping away from my own product, let me give my "sleepers:"

Beginner's Adventure: The Wizard's Amulet - Don't hear too much about it any more, and yes it IS linear, but all of the sidebars and explanation were really great to people first picking up 3rd edition (which, two years ago, WAS all of us).

Electronic Adventure: The Lost - If you can find it anymore (I have it on my computer). This was a beautiful free product that was put out in the early days of 3e and disappeared a couple of months later. :( Does a great job with atmosphere and an even better job showing you how to make "mundane" magic items unique. The +1 undead-bane longsword named "the Blade of Adellas-Kai" was the favored weapon of my party's fighter for literally months and a dozen levels after this adventure because of its coolness value (not game mechanical value).

Print Adventure: Nature's Fury - this one is a lot tougher, but I have to give the nod here to Nature's Fury. I liked it a lot.

Electronic Rules Supplement: Races of Evernoor, Vol. I - While I appreciate Enrious' plug for the Enchiridion of Mystic Music, I said I wasn't going to pimp my own stuff (I guess I just did) but I'm going to go with the vastly underrated (IMO) Races of Evernoor. I liked Templates: Bodies and Souls, and I liked Monte's, Ambient's, and Natural 20 press stuff, but they've gotten too much pub to be considered "sleepers." Close runner up is the DM Graphic Cyclopedia - lots of good ideas, but poor to middling OGL compliance (at least the version I have).

Electronic Aid: DM Dungeon Designer - A remarkable little gem. Simple, elegant, and completely under the radar. Campaign Suite, PCGen, Jamis Buck's stuff, E-Tools - all get too much pub for this one.

Print Rules Supplement: Stronghold Builder's Guidebook - The overlooked Splatbook. Too bad, really... has good stuff.

More if/when I think about it.

--The Sigil
 

HellHound said:
I have to agree with Psion about Undead. As part of the oft-maligned "One Word" series by AEG, it doesn't get the recognition it should have. This is where AEG proved that they listen to the readers. When people complained about how they did Dungeons, the turned around and did Undead, which makes none of the same mistakes, and is chock full of goodies.

I agree - I especially liked the small handful of feats from Undead.
 

Hellhound and enrious...

About Campaign Suite...

Is it really that good? I posted over in the Software forum looking for feedback and got very little. What are the top 3-4 things you like about it? \

I am asking from a DM's perspective...

Thanks in advance,

~ Old One

PS - I now return this temporarily hijacked thread to its previous programming:D!
 

Hey, thanks for all of the kind words about Ghost Machine and Nature's Fury!

I'm really happy with Ghost Machine for a number of reasons to numerous to go into here.

I eventually want to write a big, epic (though not Epic Level!) adventure featuring the return of the "Doom Furnace" and the Shadow King. (For those who haven't read it, the Ghost Machine is a prototype of the Doom Furnace artifact used by the demon-worshipping Shadow King to build hordes of undead armies).

Here's a behind the scenes snippet: the adventure was inspired by The Black Cauldron.

-James
 

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