d20 Star Trek??

Your players are actually crew members rather than command staff. Once they advance in levels, they can take the advanced classes and become commanding officers. This should work well with what you have planned. The books are very well done and certainly worth having, in my opinon. Besides, they are damned pretty as far as layout goes. I wish other companies did layout as good as Decipher.
 

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Ghostwind,

Thanks for your input! BTW, your d20zines site is very nice and I like your format! Easy to read and get around.. Great site!
 


Another quickie question...

Have you ever played the Last Unicorn version of ST from a few years ago? If so, how does it compare to Decipher's take?

(I thought LUG did a pretty good job with the art & layout--very "purty".) :)
 

I've had very little experience with LUG's version of Star Trek. What exposure I had of it makes the Decipher version much more appealing. But I'm not fully qualified to give a completely objective comparison since I don't have that much experience with it.
 

Re: Another quickie question...

Wraith Form said:

Have you ever played the Last Unicorn version of ST from a few years ago? If so, how does it compare to Decipher's take?

(I thought LUG did a pretty good job with the art & layout--very "purty".) :)
Well, I have extensive experience with LUG's Trek game, which is why I have not yet "upgrade" to Decipher's version yet. (By "upgrade," I mean yesterday's LUG staff is today's Decipher RPG staff, they designed both Icon for LUG and CODA for Decipher.) For some reason, other than the fact that I prefer d20 games right now, I am not yet sold on the new CODA System for Star Trek. Hopefully, it will change.
 
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I personally prefer the LUGtrek version as well. I have the LotR, and while a good system, it makes me love the LUGtrek version all the more. I think the LUG system fits better than the CODA system.

I could, however, be off as all I have to go by for CODA is LotR.

Heck, I think I even prefer the old MERP systme to CODA. It had flavor for Middle Earth that the CODA system just doesn't seem to pull off... but I digress....
 

I'd also like to humbly put forward Blood and Space for consideration here.

It allows you to design your own ships, and with its crew rules, a small group of PCs can control an enormous Enterprise-like ship.

One of my playtest games was a trek game, and the rules seem to handle that genre really well.

Also, since Blood and Space is an add-on, you can use it with the set of rules you're most comfortable with: D&D, Dragonstar, d20 Modern etc.

More information can be found at the address in my signature :)
 

Deciphers Trek is the way to go.

For those of you who like D20, it essentially is D20, but more fluid. The mechanic is the same, it just uses 2d6 instead of a D20 for resolution.

I think it is superb, as is Deciphers LOTR game.

D20 is Science, Coda is Art.

Razuur
 

I'm not a fan of Decipher's Star Trek and have no experience of LUG. I did play FASA's Star Trek and still find that it has a better "feel" than the CODA version.

I've recently stumbled across D20 Traveller. Years ago we played a Star Trek campaign using the Traveller rules - I'm half tempted to see if the D20 version would make that a possibility.
 
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