Carnifex
First Post
Tetsubo said:Without spoiling anything can you give any details on how firearms are handled? So far I've picked up some things I like in Sorcery & Steam and the new Horizon Spellslinger games. But I haven't found one source that really suits my needs. I'm looking for consistant stats for blackpowder muzzle loaders (percusson cap), breechloaders (percussion caps, rifled) and early cap and ball revolvers. I would house rule a revolving cap and ball rifle. These would all use paper cartidges. True metal cased cartidges would be too "high tech" for what I have planned. Additionally stats for small field pieces and good shotgun "scatter" rules would be a bonus.
I'm not asking much am I?
Can you tell I'm a weapons nut?Just see me sketches...
How much will the book cost? Is this a paper publication or electronic?
Sorry if I highjacked this thread Ackem...
I'm afraid I've only really skimmed over the topic of firearms in Steam & Steel - they're related to steam levels of technology but not really a core concept to it. As such there are simple rules for a few types of firearms, from basic muskets and pistols to the fearsome steamwork Crank Cannon, and some very basic optional rules for the reaction of green troops being fired upon and for breech loaders. I am, however, very tempted to write some more on the topic to fill it out at some point, since my own homebrew setting is looking like more details on firearms are going to be required...
Steam & Steel will be pdf, I have no idea of the cost but, as a pdf, probably not too much
