G'day!
This seems to be a hot topic at present, so I thought it'd be interesting for people to describe what they saw as some innovations in D&D and the d20 System in 2005.
These can range from subtle innovations to the more noticiable. They can simply be a way of presenting information, or to a significant change in the mechanics.
I'm not looking so much for specifics, but for a general idea, and your impressions on whether the innovation was good or not.
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A couple of examples:
Mindset spells in Magic of Eberron - when prepared, they give a small bonus that is lost when the spell is finally cast. My view is that it's an interesting tweak, but problematic in both recordkeeping and balance-wise. I'm not that enthuastic about it.
The new Stat Block format in DMG2 (and other sources) - arranging the stats in blocks that relate to each other (first encounter; defensive info; offensive info; general info). A wonderful change, although it requires slightly more space on the page than before. The improved clarity more than makes up for this, IMO.
I'll add more when I have the time. However, as I'm out of touch with other d20 System books (and FR wizards books), anything else you can think of would be appreciated.
Cheers!
This seems to be a hot topic at present, so I thought it'd be interesting for people to describe what they saw as some innovations in D&D and the d20 System in 2005.
These can range from subtle innovations to the more noticiable. They can simply be a way of presenting information, or to a significant change in the mechanics.
I'm not looking so much for specifics, but for a general idea, and your impressions on whether the innovation was good or not.
###
A couple of examples:
Mindset spells in Magic of Eberron - when prepared, they give a small bonus that is lost when the spell is finally cast. My view is that it's an interesting tweak, but problematic in both recordkeeping and balance-wise. I'm not that enthuastic about it.
The new Stat Block format in DMG2 (and other sources) - arranging the stats in blocks that relate to each other (first encounter; defensive info; offensive info; general info). A wonderful change, although it requires slightly more space on the page than before. The improved clarity more than makes up for this, IMO.
I'll add more when I have the time. However, as I'm out of touch with other d20 System books (and FR wizards books), anything else you can think of would be appreciated.

Cheers!