D20 taking over?

Is D20 taking over?

  • Yes.

    Votes: 70 44.6%
  • No.

    Votes: 35 22.3%
  • Maybe...

    Votes: 45 28.7%
  • Other (Please explain)

    Votes: 7 4.5%

Eryx

First Post
After our weekly CoC session tonight, one of my group said that he thought that the D20 system was taking over and he was no fan on a one system hobby.

It made me think. I find that RPG's work best when the system you use fits the setting.
Examples:

  1. World of Darkness (Storyteller System)
  2. Call of Cthulhu (Chaosium's System)
  3. Deadlands (Dice & cards)
    [/list=1]

    The above systems really fit their settings, where as perhaps the D20 system dosen't.

    Is the D20 becoming too generic and/or over-used?
 

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I've always felt that the game mechanics didn't matter. I've played WoD using other games rules because it's what the people knew and were comfortible with. It doesn't really change the game much. The role playing and the characters and the atmosphere given by the DM is much more important then the rules.
 

Your right Crothian, thats how it should work. However, I don't think that Call of Cthulhu will have the same gaming feel under the D20. I haven't seen CoC D20 yet, but I'm intrigued enough to check it out and see.


Looking at the poll, it seems that half the people who have voted (Thanks all) feel that it is taking over. Thats interesting.

Where should D20 draw the line? Any thoughts on that?
 

I hate the Chaosium system so d20 replacing that is a darn good thing. I don't really care for the White Wolf house system either.
Gurps? I hate it. I think it's an utter failure as a roleplaying game. d6Legend? I definitely don't want to run it and it would take an act of congress or a really good GM to get me to play it. In fact- I pretty much feel that way for all dice-pool type systems. I basically just don't care for them. Call it a personal bias.

D20 I know intimately, though. And I know it works, and I know how it works.. and I run it every week, successfully. I don't really care about "systems". I care about my campaign and my players and whats going on with all of that. The only requirement I have for rules is that they work (and d20 does) and they don't get in my way or hinder the experience (and d20 doesn't). Thats it. I have no reason to change unless something better actually appears.

So if d20 replaces all of those, thats a good thing for me.

However, I do like Earthdawn and MEGS (The old DC Heroes system/now Blood of Heroes). I also like Ars Magica and Rune.. hmm.. I used to love Torg, and I still own most of the entire Torg books ever made. I really like Everway.. but I think it has ironic limitations (human characters only, self-imposed new-agey feel.. sorta hampers the experience). I also like Providence and Feng Shui. I even like Fudge (although I think it has problems in certain areas, I feel like I can make a very nice mod of it).

is d20 taking over? I certainly hope so.
 

I don't mind my so much. I have a collection of players, who after playing 3e from the moment the rules came out, still refuse to read the PHB and learn the rules. They know most of it, but note the detail.

As you can imagine learning a second rules set is a nightmare of mammoth proportions. So I can used D20.

But I do agree, sometimes the D20 mechanics seem streched when used for some things and a different system might be more effective.
 

In order for any industry to grow, a common standard has to develop. It happened with vinyl records (33 1/3) and with videotapes (VHS) and with computer operating systems (DOS/Windows) and with cell phones and pagers and the internet.

It's no surprise that it's developing in roleplaying games. In fact, what's surprising is that it has taken so long.

Will there be others out there? Certainly. Will they have their proponents? Certainly. But how many people do you know that own an Amiga, and use it as their primary computer?

To a lot of gamers, system doesn't matter much, especially with a loosely defined system like D20. You could make a very GURPSlike game from D20, for example, and take things into an entirely different direction with regard to versimilitude. (I refuse to use the word "realism" in reference to roleplaying games) About the only thing you couldn't do is an extremely rules-light game like Amber Diceless or Over the Edge.

Will it "take over"? Will it be the only system? No.

Will it be dominant? I think so. Is that a bad thing? No, probably not, at least as long as WotC doesn't go Microsoft. It means that creative people can concentrate on creativity.
 

Vaxalon said:
In order for any industry to grow, a common standard has to develop. It happened with vinyl records (33 1/3) and with videotapes (VHS) and with computer operating systems (DOS/Windows) and with cell phones and pagers and the internet.

It's no surprise that it's developing in roleplaying games. In fact, what's surprising is that it has taken so long.

God, I hope not. That's like saying there needs to be a common standard for art, so everybody has to use watercolors - or for music, so the only music you can buy will be rap.

See, the thing is that to play a record or a tape or use software, you need to drop a couple of hundred bucks to a couple of thouand bucks on a machine to use it.

To play a new RPG, you need to drop $30 or so. That's on the level of the software or the music or the video. There's no huge investment to be able to use the new RPG like there is for a new way of playing music. So there's no need for a 'standard'.

I love seeing new games and new rules systems, if they do a good job of evoking the setting or genre. I'd rather have Pelgrane's Dying Earth RPG than I would d20 Dying Earth, because the default assumptions and mechanics of D&D would actively get in the way of the feel of Vance's work. I could come up with a half a dozen other examples from my bookshelf as well.

d20 is great as a baseline, but I sincerely hope it never becomes the only choice.

J
 


Whats D20? I've only heard of Dragonlance, Forgotten realms, Greyhawk, Ravenloft and a few others.

D20 is the system used for third edition D&D. It's being taken up as the system for other games now although not completely. Chaosium will still release their own Call of Cthulhu books just as WotC will release books for their D20 license of the game.
 

Interesting... I wasn't expecting so many people to be for the D20 system becoming the dominant system in roleplaying (although the poll shows that a lot of people do think it's spreading too much).
 

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