Flexor the Mighty!
18/100 Strength!
Corinth said:I would like nothing more than to see the day when there is no engine but D20.
Why?
Corinth said:I would like nothing more than to see the day when there is no engine but D20.
Because I have yet to find any RPG that couldn't be done just as well, if not better, as a D20 product. Yes, even Exalted and Feng Shui.Flexor the Mighty! said:
Why?
SableWyvern said:
I know that I love discovering a new game and learning how that system works. Playing with a different set of rules, for me, is almost as important and invigorating as using different character concepts.
Corinth said:
Because I have yet to find any RPG that couldn't be done just as well, if not better, as a D20 product. Yes, even Exalted and Feng Shui.
The flexibility isn't as strong a point as you think. By their own admissions, both games admit that most character do fall into an identifiable archetype or two. As "archetype"="class", neither of these two engines--in practical gameplay--do any better to make and play characters than a D20 game. Furthermore, classes are preferred by most gamers over point-based construction engines like GURPS and Hero; Joe Gamer wants little more than a bit of customization to taste, not to spend lots of time building it from scratch.Wild Karrde said:I think it's gonna have a tough time matching any type of point buy game such as HERO or GURPS. Wether you love these type of systems or you hate them one thing is for sure, you don't have near the flexiblity with D20 as you do with these. And since that is the attraction to these types of games I have a hard time seeing D20 do it better...differently yes but not better.
Wild Karrde said:I think it's gonna have a tough time matching any type of point buy game such as HERO or GURPS.
Wether you love these type of systems or you hate them one thing is for sure, you don't have near the flexiblity with D20 as you do with these. And since that is the attraction to these types of games I have a hard time seeing D20 do it better...differently yes but not better.
Psion said:
What's to "match"? Point based systems are more flexible. They are also more tedious and have no structure built in to encourage logical characters. 6 of one; one half dozen of the other.
This can be said of any system and is usually the GM's responsibility. If I want to play a Chaotic Evil Drow Elf in a group of lawful Good Humans then I don't think you'd let me.
Oh, I love HERO for its flexibility. The thing is, that flexibility comes at a price. It takes some mathematical acrobatics to get some effects to go. And some players can't do that, and even if they don't do the work themselves, they suffer for not fully understanding the implications of their character's abilities.
I forget that most people cant multiply 50 by 1.75 that is pretty complex now that you mention it. Sorry to be so sarcastic but I always hear this argument and it's just not true. I've played with some major retards who seem to be able to do the Champions math just fine. If you're over 12 it shouldn't be a challenge if it is then you need to do fourth or fifth grade math over again.
d20 doesn't try to do that. Anyone can make almost any changes that they need to fit it to a setting and still call it a d20 system game.
This can also be done with any game unless I don't understand what you are saying.