Heh, sorry about my mishandling of that. I announced it way, way too early (as soon as I decided to write it, before I had come up with anything at all for it). Plus which, I vastly underestimated the scope of the project and just how much time and effort it would take, and also completely underestimated the amount of time and energy that my studies, day job, other writing projects, and other recreation would take up in my life. Announcing any completion date other than "when it's done" was obviously a major mistake, but my enthusiasm for the project won out over my better judgment. I've learned from that and decided not to try for publicity until it's done, since too many delays frustrate people like you who have waited for it. Actually, I'm somewhat surprised and flattered that the couple of annoucements that were made piqued your interest enough to miss it when it didn't come out.
That said, however, the project is not dead. I currently have a draft of the rules that's about 85% complete and a weekly playtest campaign, which is causing it to come together pretty nicely. Several demos have been run at cons, with very positive responses. Actually, we're getting to the stage where additional playtesters would be helpful, so if you're interested, please email me. (ghughes "at" uci "dot" edu).
Again, sorry about the massive delays.