psychognome
First Post
Alright, I haven't got much information yet, and very little written down, but at the moment I'm working on a conversion of Werewolf: The Apocalypse into D&D.
At the moment I'm thinking that there will be a race for each breed (homid, metis and lupus), one, a class for each auspice (ragabash, theurge, philodox, galliard and ahroun) and a sort of a template or similar thing for the tribes.
The gifts will be converted into spell-like abilities which are chosen as the character gains experience and levels. The gift progression will be done like a spellcaster's spells, and he'll only have a limited number of them. Using the gifts uses the character's gnosis and rage, (also handled at a level basis) which are numeric figures that wary widely. A character's gnosis progression is handled according to his breed and rage progression according to auspice.
Gifts are divided by breed, auspice and tribe, and a character can only learn gifts according to his figures. He may also learn gifts of other breeds, auspices and tribes, but this costs two gifts of that level to him.
And of course, the forms:
Homid- as normal, no changes.
Glabro- +4 Str, +4 Con, -2 penalty to social interaction (except intimidation)
Crinos- Increase size by one category, Str +8, +2 Dex, +6 Con, -6 penalty to social interaction (except intimidation), only capable of limited speech ("YOU DIE!!!") (except with other werewolves), frightful presence (only affects humans), speed and attacks as a wolf (increase damage due increase in size)
Hispo- +6 Str, +4 Dex, +6 Con, -6 penalty to social interaction (except intimidation), not capable of speech (except with wolves and other werewolves), speed and attacks as a wolf
Lupus- +2 Str, +4 Dex, +4 Con, -6 penalty to social interaction (except intimidation), not capable of speech (except with wolves and other werewolves), speed and attacks as a wolf, wolf senses
At the moment I'm thinking that there will be a race for each breed (homid, metis and lupus), one, a class for each auspice (ragabash, theurge, philodox, galliard and ahroun) and a sort of a template or similar thing for the tribes.
The gifts will be converted into spell-like abilities which are chosen as the character gains experience and levels. The gift progression will be done like a spellcaster's spells, and he'll only have a limited number of them. Using the gifts uses the character's gnosis and rage, (also handled at a level basis) which are numeric figures that wary widely. A character's gnosis progression is handled according to his breed and rage progression according to auspice.
Gifts are divided by breed, auspice and tribe, and a character can only learn gifts according to his figures. He may also learn gifts of other breeds, auspices and tribes, but this costs two gifts of that level to him.
And of course, the forms:
Homid- as normal, no changes.
Glabro- +4 Str, +4 Con, -2 penalty to social interaction (except intimidation)
Crinos- Increase size by one category, Str +8, +2 Dex, +6 Con, -6 penalty to social interaction (except intimidation), only capable of limited speech ("YOU DIE!!!") (except with other werewolves), frightful presence (only affects humans), speed and attacks as a wolf (increase damage due increase in size)
Hispo- +6 Str, +4 Dex, +6 Con, -6 penalty to social interaction (except intimidation), not capable of speech (except with wolves and other werewolves), speed and attacks as a wolf
Lupus- +2 Str, +4 Dex, +4 Con, -6 penalty to social interaction (except intimidation), not capable of speech (except with wolves and other werewolves), speed and attacks as a wolf, wolf senses