d20 WWII?

Dana_Jorgensen said:
And ledded, Vol 5 is modern grenades. A few do date back to WW2 (Russian grenades) and Korea (U.S.), but not many.
Yeah, I remember that from when I saw you post about it before; our Modern group are more the ones who do stupid, er, creative things with grenades and I'm sure we'll have fun with the book.
 

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Dana_Jorgensen said:
They're just smoke grenades.

I remember reading somewhere that Blendkörpers produced a flash when ignited ("blend" is german for "dazzle"*) and the smoke was toxic (or at least an irritant). So, you would throw one at an enemy tank, it would blind the crew and then the toxic fumes would get into the tank's fighting compartment forcing the crew to abandon the vehicle. It all seems overly optimistic to me.

As for D20 plain, I doubt I'll be doing stats for it. I only own a handful of books beyond the PHB & DMG, and none of them are even remotely modern in setting.

I have the d20 CoC damage by caliber charts in both word and excel if you would like them. In the spreadsheet I'm trying to calculate penetration and disruption for the various round. I've been meaning to ask .... if you were to base rpg gun damage on any value what would it be; total disruption, per inch disruption, penetration?


Aaron

*At least according to babel fish.
 

Aaron2 said:
I remember reading somewhere that Blendkörpers produced a flash when ignited ("blend" is german for "dazzle"*) and the smoke was toxic (or at least an irritant). So, you would throw one at an enemy tank, it would blind the crew and then the toxic fumes would get into the tank's fighting compartment forcing the crew to abandon the vehicle. It all seems overly optimistic to me.

All the reference material I have indicates they are nothing more than smoke grenades. If it is toxic smoke, then most likely it is an HC compound, which to this day, is still one of the predominant means of generating white smoke. The hydrochloric fumes can easily turn from intermediate irritant to deadly toxin in enclosed spaces.

I have the d20 CoC damage by caliber charts in both word and excel if you would like them. In the spreadsheet I'm trying to calculate penetration and disruption for the various round. I've been meaning to ask .... if you were to base rpg gun damage on any value what would it be; total disruption, per inch disruption, penetration?

For calculation of physical damage, the use of total disruption would be the most accurate way to go. However, most game systems instead rely on the use of penetration, including D20 Modern.


Aaron

*At least according to babel fish.[/QUOTE]
 

ledded said:
Yeah, I remember that from when I saw you post about it before; our Modern group are more the ones who do stupid, er, creative things with grenades and I'm sure we'll have fun with the book.

Well, Volume 5 is available, so have fun!
 

Dana_Jorgensen said:
Well, Volume 5 is available, so have fun!
Dana, I picked up the PDF of volume 5, but I'm having problems extracting the file from the zip, almost as if it's corrupted. I've downloaded it multiple times but it wont extract from the zip.

Do you know anything about this, or should I be harping at the guys over at RPGNow?
 

I'm aware of the PDF problem. Blame it on RPGnow for approving the file for sale without bothering to actually check it. At this point, I've uploaded the file 4 times so far, from different computers and FTP clients, so I suspect the problem is on their side.
 

Finally got a good PDF download.


Great stuff, Dana, you never fail to amaze me with the depth and veracity of your work. We will be having very much fun with these. Or at least the GM is ;)

Once again a fine piece of work.
 

ledded said:
Finally got a good PDF download.


Great stuff, Dana, you never fail to amaze me with the depth and veracity of your work. We will be having very much fun with these. Or at least the GM is ;)

Once again a fine piece of work.

Be careful with the rules alterations I presented in the back of the book. While they far more accurately model the way grenades work, they did lead to a lot of moaning and complaining from my players, even if their grenades did the same things... LOL
 

Dana_Jorgensen said:
All the reference material I have indicates they are nothing more than smoke grenades. If it is toxic smoke, then most likely it is an HC compound, which to this day, is still one of the predominant means of generating white smoke. The hydrochloric fumes can easily turn from intermediate irritant to deadly toxin in enclosed spaces.

I checked it out finally. A Blendkorper was nothing more than a vial of Titanium Tetrachloride. It forms hydrocloric acid and a dense smoke if in contact with moisture. It was used against vehicle crews and bunkers.


Aaron
 

Aaron2 said:
I checked it out finally. A Blendkorper was nothing more than a vial of Titanium Tetrachloride. It forms hydrocloric acid and a dense smoke if in contact with moisture. It was used against vehicle crews and bunkers.


Aaron

Yup. One of the unknown ironies of World War II. The German smoke grenades used Titanium Tetrachloride, while the allies used a compound based on Zinc Oxide. The smoke from allied grenades was roughly 18 times more lethal in an enclosed space than the german smoke grenades. What makes this ironic is the history Germany has using chemical weapons in WW1 and developing chemical weapons during both world wars.
 

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